"Rust Exit" is a horror puzzle game where you must escape from the basement.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 469
- 24h player peak
- 518
yes feddy, yes base. Z - Open cams, O - Next cam, V - Prev cam.
Citizen Monopoly is a physics-based, tactical board game experience for S&box. Roll physical dice, trade properties, and bankrup
A simple coin-flipping game based on Unfair Flips. Build streaks, buy upgrades, and see how far you can push your luck.
S&tal is a physics-based puzzle experience built from the ground up in S&box as a fan-made tribute to the Portal series.
Roguelite Turn-based Deckbuilding Card Game
A physics based vehicle stunt game inspired by the Rush 2 Stunt Track
A voxel based minigame collection
Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base
Slakker, the best movement-based, arena-type, grappling unboxing simulator with playtime rewards on SBOX! earn free skins!!!
Round based zombie survival made with community content in mind!
A dueling movement shooter based around cards!
Build your base, defend it with turrets and spikes, craft weapons and armor. Claim a plot, gather resources, and raid enemy base
SCP map based on SCP:Unity & CB
Collect gems, buy your drills, place it, and transform your base from a rusty setup into a fully automated powerhouse.
Keep the ball in the air, chase your streak, and don’t let it drop.
A wizard game where every spell is a drawing. Sketch fireballs, scribble shields, and panic when you can't draw a circle.
A wave based zombie survival game, will be improved and enhanced over time.
A wave defense game based on classic flash games from the early 2000s.
Live a life. Then another. Then another.
a chaotic physics-based climbing game where you copy and stack props to get through a mysterious facility.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.