s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

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games
1.8k
playing now
203
24h player peak
210-41
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01
Sausage Parkour thumbnail
Sausage Parkour flipsizzegames.sausage_parkour

A ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.

0playing now24h peak 1
+0 24h
161favorites
129upvotes
59%Terry score
02
Cat Clicker thumbnail
Cat Clicker flipsizzegames.cat_clicker

A cozy idle cat clicker with upgrades, prestige, 339 achievements, leaderboards, offline rewards, and 30 languages.

0playing now24h peak 1
+0 24h
62favorites
54upvotes
37%Terry score
03
Coin Flipper thumbnail
Coin Flipper maverick.flip

A simple coin-flipping game based on Unfair Flips. Build streaks, buy upgrades, and see how far you can push your luck.

0playing now24h peak 0
+0 24h
43favorites
45upvotes
58%Terry score
04
Stunt Rush thumbnail
Stunt Rush praxis.stuntrush

A physics based vehicle stunt game inspired by the Rush 2 Stunt Track

0playing now24h peak 0
+0 24h
37favorites
50upvotes
85%Terry score
05
Bar Flips thumbnail
Bar Flips subzerostudios.bar_flips

Enjo a cosy game o coin flippig!

0playing now24h peak 0
+0 24h
30favorites
21upvotes
62%Terry score
06
S&Lumberjack thumbnail
S&Lumberjack flipsizzegames.s_lumberjack

Chop trees, gather 50 resources, upgrade 10 axes, hire gnomes, use the sawmill, play casino, and unlock new areas!

0playing now24h peak 0
+0 24h
15favorites
13upvotes
30%Terry score
07
Corgi Clicker thumbnail
Corgi Clicker flipsizzegames.corgi_clicker

A cozy idle corgi clicker with upgrades, prestige, 339 achievements, leaderboards, offline rewards, and 30 languages.

0playing now24h peak 0
+0 24h
5favorites
5upvotes
13%Terry score
08
DarkRP thumbnail
DarkRP flipside.darkrp

DarkRP brought to you by FLIPSIDE

0playing now24h peak 0
+0 24h
2favorites
1upvotes
6%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.