Drop ore, lay conveyors, and refine it into packaged goods to sell for coins in this cozy 2D factory builder.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.8k
- playing now
- 226
- 24h player peak
- 284+11
Classic Jailbreak, now with the power of the S&box engine! Made with love :)
LuckyHook is a laid-back S&box fishing game where you reel in fish of every rarity and crack open cases for flashy skins.
Perm Items & Levels. Make a gang, hold down turf. Buy weapons & armor with upgradable slots. Adv Dupe a base, grow some durgz.
Judge replicants as a quality assurance agent. See how many replicants you can currently judge with 3 tries before game over!
a chaotic physics-based climbing game where you copy and stack props to get through a mysterious facility.
This is just a tech demo, nothing fancy. The level is all procedurally generated so it can in fact be infinite.
The world will be shaped by your Artifact. You cannot directly control your character, but your influence shall be gelt by all.
First ever game -> Idle/incremental game with per planet system and economic with 3D rendered solar system
Paint the ground, steal enemy territory, shoot to eliminate. Most coverage wins.
Simple Multiplayer Shooter (First and Third Person) with bots and Weapon Pickups
A "pass-it-on" style word challenge bomb game
A game about becoming rich by selling mushrooms
This game is boring. There's nothing to do but wait.
A multiplayer Tower defense game with progression
Command an army, cover terrain, gather new recruits from town and slay the enemy king to win!
Spin to collect 100+ fruit, animal & mythic creatures across 6 rarities. Forge, mutate, trade, and grow your gem income.
A collection of open source mechanics and systems for S&Box.
Curling, but make it extreme.
Like Cookie Clicker, but for the military industrial complex.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.