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Solar Command (WIP)

idling.space_command

First ever game -> Idle/incremental game with per planet system and economic with 3D rendered solar system

About

## Current Features

- 3D render of the solar system with rotating camera and zoom in and out integration

- Earth, Moon, and Mars gameplay states with separate inventories and progression

- Tier-based production chains with unlock requirements between recipe tiers

- Manual production plus timed production progress

- Production level upgrades and speed upgrades

- Planet exploitation research for unlocking Moon and Mars

- Automation research per discovered recipe

- Transport routes that ship resources from other planets back to Earth

- Sell-all economy loop on Earth

- In-game HUD with tabs for Production, Research, Logistics, and Resources

- Planet selector tied to the solar system view

- Solar system scene with focus controls for Sun, Earth, Moon, Mars, and decorative outer planets

- Menu states for dock left/right, minimize, and expanded mode

- Cheat toggle and quick money injection for testing

## TODO


- End game with Skill tree (POE style) creating a satisfying loop
- Other start system at endgame

- UI tweaks and polish for the HUD, planet menus, solar map layout, and overall readability

- Replace temporary emoji resource icons with final sprites and art assets

- Replace temporary or placeholder planet/UI sprites where needed

- Add sound design, UI audio feedback, and gameplay effects

- Add more visual effects for production, research, transport, and planet interaction

Player history

30d range · daily peaks

Media