s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
Apple Tree Clicker thumbnail
Apple Tree Clicker ridenz.apple_tree_clicker Play

ChangesUI layout fixes, Settings cleanup, and item render fixes

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Improved

  • Moved the Prestige Multiplier/Star Dust badge to the top-right corner (under the main buttons and weather indicator) to keep the central view above the tree clean.

Fixed

  • Fixed a bug where building and upgrade items incorrectly appeared greyed out as "x0" on initial game load until hovered over.

Removed

  • Removed the "Reset Progress" (Danger Zone) section from the settings menu.
Game update
Convince Kash thumbnail
Convince Kash sugmagaming.kash_clash Play

ChangesNo public changelog.

Game update
Mines_weeper thumbnail
Mines_weeper kalay.minesweepergame Play

ChangesJune 16 Visual & Audio Update

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Added

  • New animated neon background with floating squares and subtle twinkling dots.
  • New puzzle-flow music track for the main game loop.
  • Polished UI animations for panels, selected options, cells, flags, and bomb sparks.
  • Release-ready project configuration for the minesweepergame build.

Improved

  • Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame.
  • Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style.
  • Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds.
  • Release checks now verify startup scene, package ident, sound resources, music, and the main project file.

Fixed

  • Fixed the release project target so S&box builds minesweepergame instead of older renamed project files.
  • Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code.
  • Fixed old green UI accents by replacing them with blue neon active states.
  • Fixed the old music reference by pointing the music sound event to puzzle_flow.

Removed

  • Removed the old ambient music loop from the main music sound event.
  • Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.

Known issues

  • The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing.
  • Online leaderboard avatars may take a moment to load depending on network and cache.
1.3.0
Game update
GQN'er thumbnail
GQN'er dvlpmnt.gqner Play

ChangesNo public changelog.

Game update
PissWorld thumbnail
PissWorld pissworld.pissworld Play

ChangesPisslog #11

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Added

  • Added visual dismemberment system
  • Added dismemberment gibs for limbs
  • Added blood on dismember
  • Added gameplay checks for missing body parts
  • Added retreat behavior for raiders when the right arm is missing
  • Added pawn relationship logic and UI
  • Added pawn relationship graph window
  • Added friendship and rivalry mechanics
  • Added conversation mood effects based on social interactions
  • Added initial opinion rolling for pawn relations
  • Added pawn relation state restoration logic
  • Added new social traits
  • Added icons for new social traits
  • Added settlers fighting during conversations
  • Added angry sound during social fighting
  • Added Twitch streamer manager
  • Added Twitch voting system
  • Added Twitch vote window and styles
  • Added Twitch voting controls in Escape Menu
  • Added Twitch integration tutorial
  • Added storage filter system for zones
  • Added storage filter state saving into ZoneState
  • Added door locking system
  • Added locked door state to ConstructionState
  • Added speaker to tech tree
  • Added speaker image and description
  • Added speaker functionality with sound effects
  • Added dancing animation/state
  • Added mental break handling
  • Added berserk mental break
  • Added pyromaniac mental break improvements
  • Added GetCellsInBBox to GridManagement
  • Added FindEmptyCellAround in RecreationPoint
  • Added chicken prefab
  • Added chicken to biome manager
  • Added chicken roar sound
  • Added eyes to chicken prefab
  • Added Tonemapping component

Improved

  • Improved visual blood fountain effect
  • Improved ragdoll body part handling
  • Improved face expression when losing body parts
  • Improved pawn relation system
  • Improved Pawn Relations Window style
  • Improved Pawn Relations Window input handling
  • Improved conversation mechanics for social traits
  • Improved Twitch integration final tweaks
  • Improved Twitch voting settings
  • Improved scene lighting and exposure with tonemapping
  • Improved multi-selection mechanics
  • Improved cell selection performance using GetCellsInBBox
  • Improved MultiSelection performance using parent GameObjects
  • Improved flora parent object caching
  • Improved harvesting task yield calculation
  • Improved crop size yield multiplier
  • Improved harvesting and chopping task validation
  • Improved repair value calculation
  • Improved save/load compatibility handling
  • Improved save version checks using IsLoadedSaveAtLeast
  • Improved task management with better null checks, validation, and logging
  • Improved recreation task creation
  • Improved mood attack description for uncontrollable pawns
  • Improved pyromaniac behavior with animation
  • Improved fir tree LOD switch threshold
  • Improved door locking state handling
  • Refactored HealthLogic.cs into multiple files
  • Refactored game loading and saving logic
  • Refactored task management logic
  • Simplified and optimized recreation task creation
  • Updated save version to 8

Fixed

  • Fixed animals not spawning after loading save
  • Fixed reference not set to an instance of an object
  • Fixed TaskGiver cache not being reset after changing scene
  • Fixed null checks in PropLogic
  • Fixed null checks for CurrentTask
  • Fixed null check for BodyParts in bleeding logic
  • Fixed bed and current task validation in energy/carrying logic
  • Fixed sleeping check in PawnRelationManager to prevent actions on sleeping pawns
  • Fixed body part restore visuals workaround
  • Fixed Blacked body parts being healable
  • Fixed task acceptance validation using body part usability checks
  • Fixed save compatibility by checking loaded save version instead of current game version

Removed

  • Removed fake votes toggle from Twitch voting UI
  • Removed fake votes from Twitch voting settings
  • Removed unnecessary log messages
  • Removed bones-related code in HealthLogic
v0.62.0-build.2
Game update
Jigsaw Together thumbnail
Jigsaw Together flyinglizard.jigsaw_together Play

ChangesEnd of March update

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Added

  • "playermode" which allows players to walk on the table and interact with the puzzle, either in first person or third person cameras
  • 3D Puzzle Pieces for better presentation
  • Achievements
  • puzzle completion tracking which adds a green tick on puzzles you've already completed

Improved

  • Puzzle piece generation, should now be more varied and random
  • UI - Pivoted towards a cozy UI focus and ensured consistency across UI elements in the game
  • Puzzle loading times
  • Lobby listings
  • Puzzle progress now shows completed/total instead of completed/remaining

Fixed

  • Player collision now disabled (To prevent climbing out of the table bounds)
1.1.5
Game update
2048 thumbnail
2048 cwg.2048 Play

ChangesNo public changelog.

Game update
Mine Rock Clicker thumbnail
Mine Rock Clicker ravsee.mine_rock_clicker Play

ChangesNo public changelog.

Game update
Arrowlette thumbnail
Arrowlette studio514.arrowlette Play

ChangesNo public changelog.

Game update
Terry Run thumbnail
Terry Run pcjr.terryrun Play

ChangesThe Watermelon and Coins Update

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Improved

  • The Watermelon is now red instead of gold, so you won't mistake it for a collectible and accidentally end your run. ๐Ÿ‰
  • Shinyier Coins are now even shinier, making them much easier to spot and collect. ๐Ÿช™
1.3.4
Game update
Dark Descent thumbnail
Dark Descent fdd.dark_descent Play

ChangesWizard Beta

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Added

  • Wizard Class
  • 23 spells
  • 3 cantrips
  • 1 block ability
  • 1 unique spell on an item
  • 1 weapon
  • Fighter
  • vexation -> converted to active ability
  • twin strike -> converted to active ability
  • counter bash -> converted to active ability
  • 5 new active abilities
  • idk some bullshit or whatever
  • Multiplayer
  • I've enabled multiplayer for everyone. It's buggy as fuck, so please report any bugs you find here. I will address them over time.
  • I hemmed and hawed about this for ages - largely because s&box punishes a games visibility if it errors a lot and with multiplayer I cannot guarantee that wont happen.
  • Ultimately I decided to just bite the bullet - it should *mostly* work. Mostly. Maybe.
  • Spellcasting especially will be fucked in multiplayer.

Improved

  • hotbar got a massive rework, should be more intuitive/useful
  • i'm sure i did some other stuff - couldn't tell you what though, god I'm good at this.
  • the map is fixed - praise be

Known issues

  • Mind Whip stun doesn't work correctly
  • Icon colours are fucked (thanks facepunch)
  • Health bars are fucked (thanks facepunch)
  • Hotbar can appear over the top of your Character Sheet
0.fuck
Game update
Void Miners thumbnail
Void Miners akn.voidminer Play

ChangesNo public changelog.

Game update
Guess Who thumbnail
Guess Who sandev.guesswho Play

ChangesNo public changelog.

Game update
MauveRP thumbnail
MauveRP mauve.mauve_rp Play

ChangesNo public changelog.

New game
Grift Clicker thumbnail
Grift Clicker shadb.grift_clicker Play

About๐Ÿšจ WANTED: Career Criminal ๐Ÿšจ Reward: Unfathomable Wealth. Risk: Eternal Suspicion.

Game update
Typing Standoff thumbnail
Typing Standoff shadb.typing_standoff Play

ChangesNo public changelog.

Game update
Bumper Chaos thumbnail
Bumper Chaos shadb.bumper_chaos Play

ChangesNo public changelog.

Game update
Voyagers thumbnail
Voyagers hgkr.voyagers Play

ChangesA Real Board

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Added

  • The robber and each terrain type now uses its own 3d model. Forest, badlands, mountains, fields, meadows, and desert are all distinct shapes with real height to them, so the board has actual relief instead of being a paint job on a flat plane.
  • A player level system has been wired in. You earn progress as you play, and your level shows up alongside your name. This is the foundation for unlockable cosmetics down the line, with level-gated 3D model variants planned for settlements, cities, roads, and the robber so higher-level players can dress their pieces with skins they've actually earned.
0.4