Game update
Jun 17, 2026, 2:24 AM
Changes UI layout fixes, Settings cleanup, and item render fixes
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Improved
Moved the Prestige Multiplier/Star Dust badge to the top-right corner (under the main buttons and weather indicator) to keep the central view above the tree clean.
Fixed
Fixed a bug where building and upgrade items incorrectly appeared greyed out as "x0" on initial game load until hovered over.
Removed
Removed the "Reset Progress" (Danger Zone) section from the settings menu.
Game update
Jun 16, 2026, 10:20 PM
Changes No public changelog.
Game update
Jun 16, 2026, 10:10 PM
Changes June 16 Visual & Audio Update
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Added
New animated neon background with floating squares and subtle twinkling dots. New puzzle-flow music track for the main game loop. Polished UI animations for panels, selected options, cells, flags, and bomb sparks. Release-ready project configuration for the minesweepergame build.
Improved
Full visual pass to better match the package preview: darker metallic panels, electric-blue glow, cleaner buttons, and a sharper board frame. Main menu, tutorial, records, gameplay, victory, and defeat screens now share one consistent neon style. Background layering now uses explicit UI layers so the animated background stays behind the menu and board in published builds. Release checks now verify startup scene, package ident, sound resources, music, and the main project file.
Fixed
Fixed the release project target so S&box builds minesweepergame instead of older renamed project files. Fixed the risk of the animated background missing from release by moving it directly into Razor/SCSS UI code. Fixed old green UI accents by replacing them with blue neon active states. Fixed the old music reference by pointing the music sound event to puzzle_flow.
Removed
Removed the old ambient music loop from the main music sound event. Removed the remaining green visual direction from active buttons, toggles, records, and victory styling.
Known issues
The new MP3 music asset may need one Save/Play cycle in S&box Editor so the engine compiles puzzle_flow.vsnd_c before publishing. Online leaderboard avatars may take a moment to load depending on network and cache.
1.3.0
New game
Jun 16, 2026, 9:11 PM
About Development build of Sneaky
Game update
Jun 16, 2026, 8:01 PM
Changes No public changelog.
Game update
Jun 16, 2026, 7:36 PM
Changes Pisslog #11
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Added
Added visual dismemberment system Added dismemberment gibs for limbs Added blood on dismember Added gameplay checks for missing body parts Added retreat behavior for raiders when the right arm is missing Added pawn relationship logic and UI Added pawn relationship graph window Added friendship and rivalry mechanics Added conversation mood effects based on social interactions Added initial opinion rolling for pawn relations Added pawn relation state restoration logic Added new social traits Added icons for new social traits Added settlers fighting during conversations Added angry sound during social fighting Added Twitch streamer manager Added Twitch voting system Added Twitch vote window and styles Added Twitch voting controls in Escape Menu Added Twitch integration tutorial Added storage filter system for zones Added storage filter state saving into ZoneState Added door locking system Added locked door state to ConstructionState Added speaker to tech tree Added speaker image and description Added speaker functionality with sound effects Added dancing animation/state Added mental break handling Added berserk mental break Added pyromaniac mental break improvements Added GetCellsInBBox to GridManagement Added FindEmptyCellAround in RecreationPoint Added chicken prefab Added chicken to biome manager Added chicken roar sound Added eyes to chicken prefab Added Tonemapping component
Improved
Improved visual blood fountain effect Improved ragdoll body part handling Improved face expression when losing body parts Improved pawn relation system Improved Pawn Relations Window style Improved Pawn Relations Window input handling Improved conversation mechanics for social traits Improved Twitch integration final tweaks Improved Twitch voting settings Improved scene lighting and exposure with tonemapping Improved multi-selection mechanics Improved cell selection performance using GetCellsInBBox Improved MultiSelection performance using parent GameObjects Improved flora parent object caching Improved harvesting task yield calculation Improved crop size yield multiplier Improved harvesting and chopping task validation Improved repair value calculation Improved save/load compatibility handling Improved save version checks using IsLoadedSaveAtLeast Improved task management with better null checks, validation, and logging Improved recreation task creation Improved mood attack description for uncontrollable pawns Improved pyromaniac behavior with animation Improved fir tree LOD switch threshold Improved door locking state handling Refactored HealthLogic.cs into multiple files Refactored game loading and saving logic Refactored task management logic Simplified and optimized recreation task creation Updated save version to 8
Fixed
Fixed animals not spawning after loading save Fixed reference not set to an instance of an object Fixed TaskGiver cache not being reset after changing scene Fixed null checks in PropLogic Fixed null checks for CurrentTask Fixed null check for BodyParts in bleeding logic Fixed bed and current task validation in energy/carrying logic Fixed sleeping check in PawnRelationManager to prevent actions on sleeping pawns Fixed body part restore visuals workaround Fixed Blacked body parts being healable Fixed task acceptance validation using body part usability checks Fixed save compatibility by checking loaded save version instead of current game version
Removed
Removed fake votes toggle from Twitch voting UI Removed fake votes from Twitch voting settings Removed unnecessary log messages Removed bones-related code in HealthLogic
v0.62.0-build.2
New game
Jun 16, 2026, 7:34 PM
About Kinda like galaga but with healthbars and also bad.
New game
Jun 16, 2026, 5:45 PM
About Simple fast paced arcade game.
New game
Jun 16, 2026, 4:29 PM
About A multiplayer game where players cannot see each other and shoot blindly.
Game update
Jun 16, 2026, 3:33 PM
Changes End of March update
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Added
"playermode" which allows players to walk on the table and interact with the puzzle, either in first person or third person cameras 3D Puzzle Pieces for better presentation Achievements puzzle completion tracking which adds a green tick on puzzles you've already completed
Improved
Puzzle piece generation, should now be more varied and random UI - Pivoted towards a cozy UI focus and ensured consistency across UI elements in the game Puzzle loading times Lobby listings Puzzle progress now shows completed/total instead of completed/remaining
Fixed
Player collision now disabled (To prevent climbing out of the table bounds)
1.1.5
Game update
Jun 16, 2026, 3:33 PM
Changes No public changelog.
Game update
Jun 16, 2026, 1:57 PM
Changes No public changelog.
Game update
Jun 16, 2026, 12:31 PM
Changes No public changelog.
Game update
Jun 16, 2026, 10:40 AM
Changes No public changelog.
Game update
Jun 16, 2026, 7:17 AM
Changes The Watermelon and Coins Update
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Improved
The Watermelon is now red instead of gold, so you won't mistake it for a collectible and accidentally end your run. ๐ Shinyier Coins are now even shinier, making them much easier to spot and collect. ๐ช
1.3.4
Game update
Jun 16, 2026, 4:26 AM
Changes Wizard Beta
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Added
Wizard Class 23 spells 3 cantrips 1 block ability 1 unique spell on an item 1 weapon Fighter vexation -> converted to active ability twin strike -> converted to active ability counter bash -> converted to active ability 5 new active abilities idk some bullshit or whatever Multiplayer I've enabled multiplayer for everyone. It's buggy as fuck, so please report any bugs you find here. I will address them over time. I hemmed and hawed about this for ages - largely because s&box punishes a games visibility if it errors a lot and with multiplayer I cannot guarantee that wont happen. Ultimately I decided to just bite the bullet - it should *mostly* work. Mostly. Maybe. Spellcasting especially will be fucked in multiplayer.
Improved
hotbar got a massive rework, should be more intuitive/useful i'm sure i did some other stuff - couldn't tell you what though, god I'm good at this. the map is fixed - praise be
Known issues
Mind Whip stun doesn't work correctly Icon colours are fucked (thanks facepunch) Health bars are fucked (thanks facepunch) Hotbar can appear over the top of your Character Sheet
0.fuck
Game update
Jun 16, 2026, 2:12 AM
Changes No public changelog.
Game update
Jun 15, 2026, 9:54 PM
Changes No public changelog.
Game update
Jun 15, 2026, 8:57 PM
Changes No public changelog.
New game
Jun 15, 2026, 7:08 PM
About ๐จ WANTED: Career Criminal ๐จ Reward: Unfathomable Wealth. Risk: Eternal Suspicion.
Game update
Jun 15, 2026, 7:05 PM
Changes No public changelog.
New game
Jun 15, 2026, 6:11 PM
About Crash, push and survive. Ram your opponents off the arena and be the last driver standing.
Game update
Jun 15, 2026, 1:55 PM
Changes No public changelog.
Game update
Jun 15, 2026, 1:29 PM
Changes A Real Board
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Added
The robber and each terrain type now uses its own 3d model. Forest, badlands, mountains, fields, meadows, and desert are all distinct shapes with real height to them, so the board has actual relief instead of being a paint job on a flat plane. A player level system has been wired in. You earn progress as you play, and your level shows up alongside your name. This is the foundation for unlockable cosmetics down the line, with level-gated 3D model variants planned for settlements, cities, roads, and the robber so higher-level players can dress their pieces with skins they've actually earned.
0.4