s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 430
- 24h player peak
- 518
Party Brawler similiar to Gang Beasts, WIP Updates being worked on DISCORD: https://discord.gg/hmx6TFpdwR
A group of Terrorists have Traitors in their ranks, only one side can survive. Who will win?
A group of hunters seek out the stealthy props
A work in progress inspired by the game mode from Garry's Mod Zombie Survival.
Round-based tactical social deduction
An open-source, community-driven successor to GMod's Sandbox. Work in progress!
View all workshop cosmetics and try them on, test weight painting with animations, model variants, LODS
Club your friends or die tryin'
A fast-paced multiplayer FPS sandbox featuring a diverse arsenal of weapons!
Build a raft and try to survive a flood in this gmod classic revitalized for s&box!
A modern roleplay experience prioritising player freedom, open gameplay and deep gamified systems.
Open-source DarkRP gamemode for S&box, built on top of Facepunch’s official Sandbox mode.
A clean and modern Minesweeper puzzle game with difficulty modes, timer, records, sound settings, and a stylish UI.
Recreated Garry's Mod Sled Build for s&box.
A reboot of my popular Experiment / Phase Four survival RP gamemode from Garry's Mod.
Classic Zombie Mod from CS:Source and CS 1.6.
Hiders vs Seekers, where hiders must act like NPCs
Fight over Skibidis and earn money collecting them!
The only Solitaire game with a real-time 1v1 mode, immersed mode, global leaderboards, and progression.
A weapon playground with a mix of game modes. Practice shooting or challenge yourself in the arena.
Open-Source Sandbox - Assemble a hovercraft and wire it to stay airborne, spawn asset.party models, physgun your friends!
Patch is a fully-featured multiplayer digital modular synthesizer
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.