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Prop Hunt

bolt.seekers

A group of hunters seek out the stealthy props

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About

A new era of Prop Hunt starts now!

Prop Hunt is a hide and seek type game, where you play as 2 teams:
Hunters and Props.

The objective of the Hunters is to find all of those sneaky Props using a variety of weapons.
Props
should try to avoid hiding in plain sight from the Hunters.
Strategize
with special abilities given to both teams!



Discord Invite Link:
https://discord.gg/zuZfyRhTa8

Credits:

  • trende - Programming, UI
  • Jack Humberstone - Programming
  • Asphaltian - Programming
  • Grafis - FOR THOSE BEAUTIFUL MAPS OF YOURS..
  • TNMPlayer, Jolly Roshi - Voice Acting
  • VRAD - UI Design

Libraries used:

  • Shrimple Pawns

Attributes

Player history

24h range · hourly averages

Updates

5 updates
Improved: Updated Spawning logic now makes sure that you spawn on solid floor to reduce chances… Fixed some errors that would pop up on screen 3 changes

Improved

  • Updated Spawning logic now makes sure that you spawn on solid floor to reduce chances of clipping through and falling

Fixed

  • Fixed some errors that would pop up on screen

Removed

  • Lots of junk and unused assets to free up space
Added: Changes from BoltFPS Clipping out of the map should be less frequent now 2 changes

Added

  • Changes from BoltFPS

Fixed

  • Clipping out of the map should be less frequent now
Version 1.0 The February Finale Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use. 16 changes

Added

  • Prop Swap Ability - Props can use a new ability (3 charges) to randomize their disguise into a random prop model from the current map. Must be transformed before use.
  • Rock The Vote (/rtv) - Players can now type /rtv to vote to trigger a map vote. Requires 50% of the server to agree. Has a 60 second cooldown at round start.
  • Slash command system - Typing / or ! in chat opens a real-time autocomplete popup. Navigate suggestions with scroll keys and hit Enter to confirm.
  • Dynamic round duration - Round length now automatically scales with map size (small: 2min, medium: 3min, large: 4.5min). Hosts can override this manually in server settings.
  • Map categories - Maps in the server browser and map vote panel are now sorted into Official, Verified, and Community tiers.
  • Weapon picker timer - The loadout selection screen now displays a countdown so hunters know how long they have to pick.
  • Massive new taunt sound library - Large batch of new taunts added to the pool.
  • New metal and plastic surface impact sounds - Both bullet impacts and physics collisions now have distinct audio per surface type.

Improved

  • Fully redesigned HUD
  • Prop stamina bars - Props now have separate visible bars for both Taunt and Limp stamina.
  • Multiplayer prop grabbing
  • Anti-desync improvements

Fixed

  • Step height logic - Stair and ledge climbing was inconsistent due to a fundamentally broken step-up calculation. The new implementation compares step vs. flat paths and only commits to the step if it genuinely covers more ground.
  • Late-joining hunters spawning without weapons - Hunters who join during an active round now correctly receive their loadout.
  • Prop floor position calculation - Incorrect math was causing props to sink into or float above the floor depending on the model's pivot point.
  • Prop grabbing broken for non-host clients - Non-host players were unable to move grabbed objects
Show 2 older updates
The Halloween Update Can't shoot while sprinting anymore 10 changes

Added

  • Can't shoot while sprinting anymore
  • Arms are back for weapons
  • Holding shift will make you fly faster in spectator

Improved

  • Timer UI
  • Spectator UI

Fixed

  • Fix 'circle at center' css error
  • Fix hunters not taking penalty damage for shooting props
  • Fix Settings button not working
  • Fix Server Version checker not fetching version correctly

Removed

  • Disabled SSAO for now, which should improve performance
October Update Turning into a prop is now the E key 7 changes

Added

  • Turning into a prop is now the E key
  • Alt fire sound for Grenade matches the primary fire sound
  • ConVar bolt_disablepropdamage
  • Server Version UI at the bottom left of the screen. Will notify you if the server is old and an update is available

Improved

  • Verified Little House by @TwinsD

Fixed

  • Props cannot pickup props anymore

Removed

  • Interact Highlights (aka the outline around props)

Media

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0playing now24h peak 0
+0 24h
63favorites
39upvotes
78%Terry score