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Anime Defenders [Update 2]

knight.tower_defense

Tower Defense, Gacha, and a 100% player-driven economy. Assemble a squad of pop culture-inspired heroes, survive Infinite Mode,

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About

Discord: https://discord.gg/RjQqqXEash
Tower Defense, Gacha, and a 100% player-driven economy. Build a team of pop-culture inspired heroes, survive Infinite Mode, and make a fortune at the Auction House.


In Anime Defenders, everything starts in the multiplayer Hub. Team up with other players via the portal system, load into a map, and strategically place your units to defend your base against waves of enemies.


  • Summon Your Squad (Gacha):
    Spend your gems to roll for new units. Every hero drops with randomized stats (Damage, Range, Fire Rate) and unique rarity traits. Got a god-roll character? Keep them to carry your runs, or sell them for a massive profit.


  • The Auction House:
    The economy is fully player-controlled. Looking for a specific unit to complete your build, or need to clear out duplicates? List your heroes for a fixed price or start a bidding war. The server handles transactions while you're offline—just log in and claim your gems.


  • Co-Op & Infinite Mode:
    Play solo or group up. Beat the standard maps, or push your limits in Infinite Mode. Enemy health, speed, and numbers scale up every cycle. The longer you survive, the higher your drop rates for rare loot and units.


  • Global Leaderboards:
    Flex on the entire server. Check the physical leaderboard in the Hub to see who has the most gems, the highest level, or the longest Infinite run on each map.

Live dedicated servers

1 online

Player history

7d range · hourly averages

Updates

1 update
Version 1.0 Update 1.0 🌍 NEW CONTENT 24 changes

Added

  • 🌍 NEW CONTENT
  • Major Expansion: World 2 is finally available!
  • Reinforcements: 3 new units join the battle.
  • New Challenges: Face 5 brand-new, never-before-seen enemy types.
  • Wave Management:
  • Auto-start waves option.
  • Early wave option: start the next wave even if the current one isn't finished (10s delay).
  • Visibility & Strategy:
  • Added a visualization sphere for unit Range.
  • Clearer display of enemy types (Flying 🐦 or Ground 🚶).
  • New unit targeting system (Fly, Ground, or Hybrid).
  • Security: Added a confirmation message to prevent accidental Trait rerolls.
  • Interface: Added an action bar in the lobby for quick access.

Improved

  • ⚖️ BALANCING & ADJUSTMENTS
  • A major overhaul of statistics has been completed to ensure a fair challenge:
  • Global: Adjustments made to all units in the game.
  • Economy: Rework of placement prices, upgrade costs, and unit limits per player.
  • Drops: Adjusted drop rates for Summons and Traits.
  • Future: Elements (Fire, Ice, Earth, etc.) are now appearing on unit cards (currently inactive—stay tuned!).

Fixed

  • 🛠️ TECHNICAL FIXES
  • Interface: Fixed various UI display bugs and the in-combat chat.
  • Visuals: Improved faulty VFX and animations.
  • Precision: Clarified the SPA (Seconds Per Attack) display.
  • Stability: Fixed lobby teleport points and an achievement that wouldn't unlock.

Media