About
Achievement Hunter
Click anywhere under a hand-painted crescent moon. Each tap earns points; spend them on chunky upgrades, climb levels, and open the daily treasure chest. A calm, cozy clicker you can play one-handed before bed — with 200 hand-drawn achievements to catalogue, each its own tiny specimen.
What it does
A relaxed idle/clicker set in a painterly night meadow. Tap to earn, buy upgrades, chase combos, and slowly fill a collection of 200 achievements — designed so a full 100% run lands around 8 hours of play, not a lifetime.
Features
- Click anywhere — the whole screen is the button. Build combos with quick taps for a rising multiplier.
- Upgrades — Click Power, Auto Clicker, Achievement Radar, and Combo Meter, each with its own accent and its own curve.
- 200 hand-drawn achievements across 8 categories — Clicks, Points, Spend, Upgrades, Passive, Combo, Time, and Meta — every one with a unique procedural icon.
- Levels & progress — a cosmetic level track, live "Recent Milestones," and a searchable, filterable achievement book (Catalogued / Sealed / Almost).
- Daily Reward — claim the treasure chest for a level-scaled bonus.
- Cozy audio — soft hand-made click, purchase, and unlock sounds over quiet looping forest ambience.
- Handwritten look — one marker font, warm muted palette, painted panels and chunky tactile buttons. No sci-fi, no clutter.
- Saves across sessions — local save; pick up right where you left off.
How to play
- Click anywhere on the meadow to earn points.
- Open Upgrades to spend points; buy from the bottom dock or the panel.
- Open Achievements to browse, search, and filter your collection.
- Claim the Daily Reward chest when it's ready.
- Keep clicking. Everything is reachable in a single ~8-hour run.
Credits
Made by SubZero Studios.
- UI framework: goo by xaz / obselate — CC-BY-SA-4.0 (github.com/obselate/Goo)
- Font: Patrick Hand (SIL Open Font License)
- Forest ambience: shidenbeatsmusic