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Deathrun Classic

sboxlounge.deathrun-alpha

Classic Source-era Deathrun rebuilt for s&box - Beta v1.5 - Improving every week!

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About


We’re bringing Deathrun Classic to s&box, a faithful recreation of Source-era Deathrun experience, rebuilt with s&box-native traps, modern tooling, and room to grow


One player controls Death and triggers traps while the Runners race through the course, dodge hazards, fake out trap activations, and try to survive long enough to fight back

Now in Beta, with three maps:

dr_sbox_cloudland_beta - our first s&box-native map designed from the ground up for the new engine
deathrun_iceworld_v2fix - the classic Counter Strike: Source map, ported into s&box!
deathrun_poker_final5 - new in Beta v1.3!


NEW: Time trials, single-player mode with bhop, no-bhop, live leaderboards, and replays! Race against your friends' ghosts to get your best time

Lots more still to come, updates every week!

Huge thanks to everyone who has play-tested, reported bugs, and given feedback so far. If you want to help shape Deathrun Classic, leave feedback here or join our Discord:
http://sboxlounge.gg/

Player history

30d range · 6h averages

Updates

10 updates
Version Beta v1.5 Beta v1.5 - Major Time Trials Updates, Live Leaderboards, Replays, Movement Modes Time Trials Mode: Race to the end of the map to get the fastest time possible while avoiding traps that activate on cadence. Once you see a trap activate, you have a few seconds after before it becomes active again.… 8 changes

Added

  • Time Trials Mode: Race to the end of the map to get the fastest time possible while avoiding traps that activate on cadence. Once you see a trap activate, you have a few seconds after before it becomes active again. These cadences are fixed, so you can learn the map and improve runs over time
  • Live Leaderboards: Compete for the fastest Time Trial times and see how your runs compare against other players
  • Saved Replays: Automatically save your completed runs and publish them for other players to view
  • Shared Ghosts: Load another player’s saved replay as a ghost, study their route, and race against them to improve your personal best
  • Movement Modes: Don't want to bhop? No worries! There is a separate no-bhop category with its own leaderboards completely distinct from the bhop mode

Improved

  • New pause menu to actually see all the features in the game w/o having to remember my messed up key binds lol

Fixed

  • Iceworld ball always breaks the floor when activated
  • Iceworld ice skate section works when walking, harder to cheese now
Version Beta v1.4 Beta v1.4 - Trails and Ghosts Trails - Press K to open the trail menu and equip trails 4 changes

Added

  • Trails - Press K to open the trail menu and equip trails
  • Ghosts - Once you complete a Time Trials map, on your next run a ghost of your best run will spawn and run alongside you. Use this ghost to continually improve your best time!

Improved

  • Time trials now works on deathrun_poker_final5, which we've made the default map for this release!

Fixed

  • A number of bugs on poker, especially with client sync issues for physics-based traps
Version Beta v1.3 Beta v1.3 - deathrun_poker_final5 returns! Added deathrun_poker_final5 port to the multiplayer mode 8 changes

Added

  • Added deathrun_poker_final5 port to the multiplayer mode
  • 15+ new traps, new theme & fun new map to play with friends!

Improved

  • Multiplayer map pool expanded from 2 -> 3 total! Now includes:
  • deathrun_iceworld_v2fix
  • deathrun_sbox_cloudland_beta
  • deathrun_poker_final5

Known issues

  • The view area in the final area of the map from the Death's perspective is too dark
  • Time Trials not yet enabled for deathrun_poker_final5 (coming soon!)
Show 7 older updates
Version Beta v1.2 Beta v1.2 - Time Trials Update Time Trials mode: Run through maps solo while waiting for players 10 changes

Added

  • Time Trials mode: Run through maps solo while waiting for players
  • > Traps auto-activate on map-specific timers
  • > Some traps activate after you approach them
  • > Checkpoints allow you to respawn partially through the map
  • > Save your best time, what's the fastest time you can get?
  • More functionality to iceworld, including the ice skate section

Improved

  • Host animations are improved in consistency
  • Trap state synced between client and host consistently

Fixed

  • Fixed a few bugs with traps on iceworld
  • Fixed client - host sync issues
Version Beta v1.1 Beta v1.1 - deathrun_sbox_cloudland_beta updates Rescaled deathrun_sbox_cloudland_beta for the new movement 6 changes

Added

  • Rescaled deathrun_sbox_cloudland_beta for the new movement
  • Major retexturing and visual polish on the beta map

Improved

  • Better map readability and flow
  • Client / host reliability improvements
  • Misc bug fixes and polish

Fixed

  • Fixed host visibility for imported animations
Version Beta v1.0 Beta v1.0 - deathrun_iceworld_v2fix port! Added deathrun_iceworld_v2fix, our first ported Deathrun map 9 changes

Added

  • Added deathrun_iceworld_v2fix, our first ported Deathrun map
  • Fully modeled / textured dr_sbox_cloudland, our s&box original map
  • Map voting between the original map and Iceworld
  • New systems built to support ported & community maps going forward

Improved

  • Complete movement rewrite for more reliable, Source-style movement

Fixed

  • Stability fixes and polish across the board
  • Collision improvements to make gameplay feel more consistent

Removed

  • Errant collision movement code, human-only mode due to new method of displaying models + movement

Known issues

  • Minor bugs in iceworld, mostly client-server discrepencies
Version Alpha v0.3 Human After All Update - Alpha v0.3 Full model system including support for player selected skin and models, including Terry and Human alike. 6 changes

Added

  • Full model system including support for player selected skin and models, including Terry and Human alike.
  • We've also added a human-only mode where you can display yourself and all other players as humans.
  • We've also made it easier to completely disable Autohop and Bunnyhopping if you don't want this when you play the gamemode!
  • New models, a preview of visual improvements to come!

Improved

  • Tuned movement further
  • General stability improvements
Version Alpha v0.2 - Getting stable Alpha v0.2 - Getting stable Previously, Deathrun only supported the classic Old School ending. Now, endings can be loaded from separate scenes into the active game world at runtime, giving us a more flexible foundation for future endings and… 16 changes

Added

  • Previously, Deathrun only supported the classic Old School ending. Now, endings can be loaded from separate scenes into the active game world at runtime, giving us a more flexible foundation for future endings and varied gameplay.
  • This update adds the dr_iceworld_v2fix bhop ending also gives a first look at our Source-to-s&box porting work. For the first time, you can see imported Source Engine assets, geometry, and models running inside Deathrun, with functioning logic like teleporters, weapons, and breakable bhop platforms rebuilt in s&box.
  • This is only an ending for now, but it is a major first step toward a full porting pipeline for bringing classic Deathrun maps into s&box. More is coming soon, so stay tuned!

Improved

  • Alongside the new ending system, v0.2 includes several gameplay and balance updates:
  • Trap order has been adjusted for better pacing.
  • The hinge trap has been reworked to cover a larger area.
  • The exploding barrel trap has been moved later in the level to improve early-round balance.
  • The runner track has been tuned to give Death more room to catch up.
  • General stability improvements and bug fixes.

Fixed

  • Movement defaults have been updated to improve runner-versus-Death balance:
  • Death now moves at 600u/s by default
  • Death can hold Shift to walk at 300u/s, making buttons easier to press accurately
  • Runners now move at 180u/s by default
  • Runners can hold Shift to sprint at 210u/s
  • Runner max speed is now capped at 525u/s, so bhopping runners can still build speed, but cannot fully outrun Death forever
  • These changes are aimed at keeping movement skillful while making rounds feel more competitive and fair.
Version Alpha v0.1 Alpha v0.1 - First update! Crusher trap: Displacement based trap with time delays and tweening, 7 changes

Added

  • Crusher trap: Displacement based trap with time delays and tweening,
  • Ball trap: Physics-based trap that releases a rolling ball that kills when colliding with players, optional initial velocity can be applied to tune the trap,
  • Fan trap: Physics-based trap that pushes Runners off the map to their doom!,
  • Sequenced hinge trap: Multiple independent platforms fall out from under runners in a smooth motion, dropping them to their death

Improved

  • Added voice chat, see your and others' s&box skins, basic dev models
  • Many bug fixes and general stability improvements

Fixed

  • Many bug fixes and general stability improvements
Version Alpha v0.0 Alpha v0.0 - Initial Release! We're working on bringing the classic Deathrun experience to s&box! We just started when the game released two weeks ago, so things are still very early alpha. 10 changes

Added

  • We're working on bringing the classic Deathrun experience to s&box! We just started when the game released two weeks ago, so things are still very early alpha.

Improved

  • Fully working team & round systems,
  • Source 1 movement recreation, including bhop, autohop, and air acceleration,
  • 3 Traps:
  • 50 / 50 breaking platforms
  • Exploding Barrels
  • Fire Trap
  • Keep your eyes peeled for autotraps too!
  • Old School ending: Runners kill deaths with an SMG

Known issues

  • Lots, initial release was pretty buggy, don't fall through the floor!

Media