Micromanage Terry's journey from a solo dev to a game studio.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 426
- 24h player peak
- 498
An online Backrooms survival extraction where players loot, fight, evade entities, and extract alive with everything to lose.
A boss fight in the style of Dark Souls.
Create your dream supermarket, optimize operations, hire staff and build the most successful store in town.
Citizen Monopoly is a physics-based, tactical board game experience for S&box. Roll physical dice, trade properties, and bankrup
Survive 60 seconds of post-apocalyptic chaos. Scavenge supplies, manage your family, and make tough decisions before time runs out.
Drop your line, sit back, and relax. A casual, atmospheric fishing simulator where you can kick back on the dock.
Years of arcane research have unlocked a new power. Create units, gather resources, level up and build your magical empire.
Created as a fun way to learn ui/ux. Upgrade your bakery, and become the ultimate Baguette Master !
Technical demonstration of Vehicle Physics.
You know it. And you love it. Take your rocket launcher and shoot under your feet to reach maximum speed!
No summary provided.
Bonk Wars is a chaotic, physics-driven brawler where sledgehammers settle everything.
LitheraRP is a roleplay gamemode for s&box.
Fun with curves! A visualizer for s&box.
Jump, Dash and Smash your way through words!
Welcome to Minesweeper Online, where you鈥檙e not just fighting a grid of hidden explosives鈥攜ou鈥檙e fighting everyone watching you
Test your timing and reflexes in a high-speed gauntlet where spinning beams speed up forever until only the last Terry remains!
A voxel based minigame collection
A full rewrite of Powder Box from the ground up.
Kill monsters, earn gold, upgrade your power. Simple clicker with endless progression
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.