Train your aim while recreating classical piano pieces with each shot physically playing the keys of the piece.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 403
- 24h player peak
- 498
Draw and guess words with friends! Take turns sketching while others race to guess. Multiple languages & word packs included!
Play chess in this over the board simulator in free play or arena mode.
Talk, bluff, accuse, survive. Traitors hide in plain sight, and every vote can change everything.
A ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.
Tower Defense, Gacha, and a 100% player-driven economy. Assemble a squad of pop culture-inspired heroes, survive Infinite Mode,
Multiplayer FPV drone simulator that lets you fly and PvP on any map uploaded to S&box.
Putt your way to the top... but don't miss!
The Killer is blind. Survivors must escape without a sound.
S&Box Brainrot Upgrade your base, steal brainrots, make friends, and team up together to survive crazy challenges!
A short game about kindly descending with caution.
Welcome to Stone by Stone - a game about development, resource gathering, and improving your own estate.
A 2d physics sandbox shape game with destruction
Master the rhythm in Piano Hero — hit every note, build combos, and become the ultimate keyboard legend!
A multiplayer arena game where players deflect and dodge an ever-faster deadly ball to become the last one standing.
Slip past guards and steal identities to kill the Occultist.
Poker-like roguelike, in development
⚠️WIP⚠️ Ramp Up is an open world gamemode aiming to be fun, featuring a wide range of vehicles, activities, and more...
Multiplayer roleplay in a 24-hour convenience store. Work, shop, or rob. Other players decide what happens next.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.