Knockback Arena is a fast-paced game where every hit sends enemies flying. Knock others out before they get you!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
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- 1.8k
- playing now
- 152
- 24h player peak
- 215+1
Hunt for props and change their properties in wacky ways to match the goal!
Immerse yourself in a relaxing game where you can gradually transform your modest house into a cozy nest! Gather resources, crea
Tap to the beat with your friends. Vote the song, pick your keys, and fight for the top of the scoreboard.
Rage Runners is a platforming game with a speed running focus that will make you want to rage quit.
Replika is a fps doom-like game made for the s&box GameJam #1 2025 with theme REPLICATE
Run around, gain speed for every step
Santa Claus has been kidnapped by Jack Frost and has been taken to his mansion on the MOON!
Jump to the end while avoiding a fiery death
Capybara Clicker is a bright 3D multiplayer idle-clicker where players click the central capybara for coins
Get matched with a random stranger for a friendly chat. Skip anytime to meet someone new.
Fork of Facepunch Walker, with extra features like a flashlight.
A game where you are alone. Your obejective is simple - race against time, collect all coins and reach the top!
One hunter. One vampire. Two who don't know which side they're on. Stake & Bluff is a social deduction game for 4 people.
One tiny test subject, one pair of glitchy cloning gloves, infinite facility violations.
Solve a Rubik's Cube in a cozy lounge. Take your time, or speedrun and try for a faster solve.
Chill versus Tetris. Same pieces for everyone, garbage for your friends, last one standing wins.
No summary provided.
Throw a paper plane as far as you can. Earn cash for bigger and better planes!!!
Replication game for the Trundler S&box Gamejam
Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.