s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 200
- 24h player peakhistory
- 262-5
Chaotic co-op horde survival. Pick weapons, stack cursed artifacts, kill goblins, survive the boss, and die horribly with friend
Drawing game: One draws a word, other players guess the word
Relax and catch fish in this charming little fishing game. Explore, cast your line, and reel in fun surprises!
Come interact with a live Terry VTuber steamed live @ https://www.twitch.tv/derrikcreates
is a co-op roguelite RPG built around a procedurally generated overworld and deep, tactical turn-based combat.
S&Chirp is a social media platform inside of s&box. Currently allows for posts & embedding youtube links is supported.
Space mining co-op: go further into the void for the good ore, just don't run out of oxygen out there.
Silly little single player choice driven walking simulator. (stanley parable inspired)
Climb the leaderboards in an action-packed counterfeit money printing tycoon. The streets don't sleep in Mafia Street.
Mine crypto, upgrade your rig, and furnish your room. A clicker idle game with a full Windows 7 Aero desktop.
The only working shooter on s&box. And it's just getting started. BLOCKOUT is a team deathmatch TPS (up to 4v4)
Help watch over the security cams of a late night gas station, report any strange happenings to help keep the place running!
Terry To Slay is a fashion show party game where players create outfits, follow themes, and walk the runway to impress the crowd
this is the last clicker game you ever play.
You're a tiny mouse with big dreams. Roll up as much as you can to get big enough to roll up the moon.
An MMO-RPG, designed around gathering resources, defeating enemies, levelling skills and exploring the world.
A fun arcade-style casino mini-game where you can try your luck at classic games of chance.
Global s&box player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.