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s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 470
- 24h player peak
- 518
Drive tiny RC cars with friends across wild community maps while chatting and goofing off- no rules, just fun.
A clean and modern Minesweeper puzzle game with difficulty modes, timer, records, sound settings, and a stylish UI.
PissWorld is a hardcore survival and colony management game where every decision matters.
Fight for territory across the map in fast-paced gang fights. Claim a home, lock the doors, build out your base .
Classic air hockey. Two paddles, one puck, fast reflexes, zero nonsense.
Stack blocks as high as you can. One miss and it's over. Chain perfect streaks, earn gems, and climb the global leaderboard.
Are you a chimp or a champ? Measure your cognitive and reflex abilities and compete to climb the leaderboards.
Pose characters, load maps and workshop content the posibilities are endless, export into preset thumbnails. Now with friends!
Experiment with our solar system !
Game dedicated to making a decent S&box drawing experience.
Fight over Skibidis and earn money collecting them!
The only Solitaire game with a real-time 1v1 mode, immersed mode, global leaderboards, and progression.
You are a Radio Broadcaster Your job is to sign on daily, play music, and talk into the mic to earn points to buy more thing!
A weapon playground with a mix of game modes. Practice shooting or challenge yourself in the arena.
Mine Blocks, Sell Ores, Defeat Pit Bosses!
War tycoon, create your own clone army and take over the world
Open-Source Sandbox - Assemble a hovercraft and wire it to stay airborne, spawn asset.party models, physgun your friends!
the Memorps are replicating...
Pull items to gain energy and get stronger while doing curls.
Meticulously inspect documents, race against the clock, follow the rules and navigate decisions to shape your life.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.