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Golf Split

vtgames.golf_golf_golf

Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]

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About

GOLF SPLIT

Mini golf built around speedrunning.

Grind solo for faster lines, gold medals, and leaderboard spots down to the millisecond, or jump into multiplayer with power-ups, collisions, and complete chaos.


Built solo and actively updated.

CURRENT FEATURES
  • 4 courses / 32 holes
  • Global leaderboards for every hole
  • Ghost replay system with slow motion
  • Global chat
  • Online multiplayer + voice chat
  • Power-ups and custom lobby rules
  • Unlockable skins, trails, and effects
  • 30+ achievements
  • Temporary playtest courses with experimental mechanics
  • Stats

CURRENT PLAYTEST: DUNGEON
  • 8 holes

  • New traps

PLANNED
  • 3 New levels (24 holes)
  • New customisations
  • Ranked mode
  • Battle Royale

This is a solo project, so expect occasional bugs and rough edges
But updates are frequent and feedback genuinely helps shape the game. ❤️







Player history

24h range · hourly averages

Updates

1 update
Version 0.4.543 Quality of Life Update Floating power bar above the ball (only visible while charging) with glow effect at max power 23 changes

Added

  • Floating power bar above the ball (only visible while charging) with glow effect at max power
  • Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
  • Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
  • reset, hole transitions, course restart)

Improved

  • End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
  • Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
  • crosses in front of the ball)
  • Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
  • Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
  • etc.)

Fixed

  • Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
  • tutorial would activate on Solo Level X)
  • Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
  • while holding the shot button no longer fires a phantom shot at respawn
  • Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
  • submit)
  • "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
  • on actual PB improvement)
  • Tutorial popup at first launch now correctly hides after pressing Skip across game restarts

Removed

  • Nothing removed this build

Known issues

  • Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
  • cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
  • reports.

Media

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