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Heatwave

ktl.ultraneon

Keep the zone captured, and survive hordes of enemies as hard and as long as possible

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About

HEATWAVE

Wave focused zone defense!

Heavily work in progress.

AI Usage Disclosure
The lead programmer of the project, kamaras, uses Gen-AI powered tools to assist with code creation. Everything else has been hand crafted by humans, either KETAL or kamaras or Asset Libraries, including but not limited to blog content, models, maps, textures, sounds, icons, and music (this was typed by a person, too).

Player history

7d range · hourly averages

Updates

1 update
Version 0.2 The Revival Update Added Enemy Archetype system 17 changes

Added

  • Added Enemy Archetype system
  • Added Enemy - Charger
  • Added beat-aware Music system
  • Added new Music with 5 unique loops
  • Added player VO and footstep sounds
  • Added enemy sounds
  • Added announcer VO
  • Added Options to Main Menu with FX and Audio sliders

Improved

  • Modified weapon shooting sounds
  • Improved weapon visual effects
  • Improved Force Field visuals
  • Automatic weapon reload now has a slight delay before shooting is finished
  • Redesigned main menu

Fixed

  • Made the game working again after 2 years of being broken
  • Fixed viewmodel jitter
  • Fixed bots spawning outside of the map

Known issues

  • Bots don't have a polished attack animation

Media