A fully interactable planetarium with information and imagery from NASA and other astronomy organizations
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 439
- 24h player peak
- 518
Memorize the environment. Spot disturbing anomalies. Decide if the timeline is safe. One bad call and you鈥檙e forced to restart
An adventerous clicker game with a animated planets and leaderboard space battles! Nice first time experience using the engine!
Experiment with our solar system !
Just a reupload of the previous one. Restart if you get stuck on the first screen
A minimalist incremental game where you mine a rock... Starting at rock bottom...
The only working shooter on s&box. And it's just getting started. BLOCKOUT is a team deathmatch TPS (up to 4v4)
Build your cryptocurrency empire from the ground up! Start by manually mining Dogecoin and gradually expand into the world of hi
Standard minesweeper. Click a field, let it tell you how many mines it is friends with. This is my test project to get started.
Help Save the Happy Emojis! Start off by Clicking Start Game. You must Cool-Off the Incoming Rage Emojis by clicking them.
Mine an asteroid, sell fragments, upgrade your pickaxe and unlock powerful abilities. Start with wood, end with a laser.
A game where u just sit there and let the time go up. Oh and stare at Fumo. So yeah just play and make me some money cause yeah.
Frustrating foddian game, good luck I guess
S&Reactor is a deep grid-based energy tycoon game. Start with simple wind turbines, research advanced nuclear technologies,...
Start from nothing and build your way to becoming a Billionaire! Work jobs, invest in stocks and businesses, buy upgrades, and u
The host have to press Space to start the game or restart the round.
Start by selling ice creams by hand, then buy yourself a van, and then hire others to run those vans for you
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.