Dodge the flying hot dogs, survive the fast-food avalanche, and climb to the very top in this sizzling hot arcade challenge!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 139
- 24h player peak
- 214+12
Party Brawler similiar to Gang Beasts, WIP Updates being worked on DISCORD: https://discord.gg/hmx6TFpdwR
Learn Blackjack, Hold'em, Five Card Draw, Pai Gow and Mahjong with Professor Hoot Practice with bird bots, then host live table
Clean up your act, and everyone else's floor.
At the Society of Precollapse Data Recovery & Replication, it's up to you to discover the fragments of our past wisdom.
Turn any image into a sparkling diamond masterpiece — one stone at a time!
WORK IN PROGRESS - DON'T PLAY - WORK IN PROGRESS - DON'T PLAY - WORK IN PROGRESS - DON'T PLAY
Cozy hand-drawn idle plinko: drop balls through a meadow board, chase 50x edges, forage, and grow.
A clicker with elements of nation building and strategy. [EARLY BUILD]
Mine, upgrade, and dominate the ecosystem in this minimalist crypto-clicker. Join the beta now.
Game inspired by zombie survival mode from counter strike 1.6
Eat, grow, and dominate! Split to hunt, feed viruses to explode rivals. Can you top the leaderboard?
The high-stakes realtime trading floor for s&box. Scale your portfolio from zero to whale status, or go broke trying.
So, we've got tasks, votes and traitors to think about. Don't trust anyone. (Inspired by Among Us—a "Among Us Wish" version, lol
Perm Items & Levels. Make a gang, hold down turf. Buy weapons & armor with upgradable slots. Adv Dupe a base, grow some durgz.
Dodge the neon. Chase the grid. How long can you survive?
Chop trees, feed the fire, upgrade your tools, and push deeper into the frozen forest before the cold takes you.
A demo of Kals 2D sandbox, featuring a unique customizable platformer controller, Wall sliding/jumping, checkpoint systems etc.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.