đź’Ł Blow up your enemies and be the last one standing!
s&box games list
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
đź’Ł Blow up your enemies and be the last one standing!
A pixel art monster taming game with expeditions, fusion, and online play.
Immersive sim roleplay life simulator. Play both alone and together!
Pull items to gain energy and get stronger while doing curls.
The ultimate case opening and idle economy simulator. Build your black market empire, one case at a time.
Trapped in a mysterious room, you must search every corner, solve intricate puzzles, and uncover hidden clues to escape.
Meticulously inspect documents, race against the clock, follow the rules and navigate decisions to shape your life.
War tycoon, create your own clone army and take over the world
A fast paced versus shooter. Battle with or against friends/bots, and earn in-game cash.
The classic game of hide and seek.
A rogue-like survivor where every run is a chaotic mess of cursed loot, overpowered weapons, and escalating hordes.
The ultimate multiplayer market simulator. Buy low, sell high, automate your profits with bots, and outsmart market crashes.
Dig, sell, and upgrade your way to the bottom of the earth in this addictive mining adventure!
Gather resources, build your defenses, and smash the enemy base in a 6v6 FPS showdown!
Rhythm Hero — A community-driven rhythm game where you shred through custom charts, climb global leaderboards, and create your o
Play as an alcoholic monkey and smash dynamic terrain to collect gold and meet your quota!
Classic Zombie Mod from CS:Source and CS 1.6.
Aftéra Roleplay Francais, un "DarkRP" like avec armes, map, voitures customs
Draw and guess words with friends! Take turns sketching while others race to guess. Multiple languages & word packs included!
Chop down trees and build your ultimate lumber yard.
Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]
Talk, bluff, accuse, survive. Traitors hide in plain sight, and every vote can change everything.
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.