Tactical military first-person shooter with a separate class system and zombie survival.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.8k
- playing now
- 241
- 24h player peak
- 284+11
The ultimate challenge in block dropping puzzle games.
Golf Split is a multiplayer speedrun minigolf game. [This project is currently in development and available in early access.]
Talk, bluff, accuse, survive. Traitors hide in plain sight, and every vote can change everything.
A ridiculous food-themed parkour game where one brave sausage jumps, falls, survives, and tries to become a legend.
Tower Defense, Gacha, and a 100% player-driven economy. Assemble a squad of pop culture-inspired heroes, survive Infinite Mode,
Mow increasingly denser lawns to earn money!
How fast can you go? Level, race, prestige, repeat with 64 players in an open world.
A party game where your keyboard becomes a Twister.
Multiplayer FPV drone simulator that lets you fly and PvP on any map uploaded to S&box.
The Killer is blind. Survivors must escape without a sound.
Shooter with invisible players, random items, and listening for footsteps to outlast everyone else.
Multiplayer Minesweeper with Custom Flags and Movement. Clear Boards >.<, Explode Everybody o.0, Beat Records and Have Fun!
Crash, push and survive. Ram your opponents off the arena and be the last driver standing.
A 2d physics sandbox shape game with destruction
A remaster of the original Dark RP experience in Garry's Mod - but with unified mechanics. Come join the fun. www.ogdarkrp.com
Run your very own candy empire. Solo, or with up to 3 friends each managing their own factory next door.
Homing ball kill you. Deflect ball to live. Ball go faster, when deflect. Ball very fast, when many deflect.
A short game about kindly descending with caution.
A classic tower defence game. Build towers and defend the exit!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.