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Candy factory

eryziac.candy_factory

Run your very own candy empire. Solo, or with up to 3 friends each managing their own factory next door.

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About

About Candy Factory

Welcome to Candy Factory! Run your very own candy empire. Solo, or with up to 3 friends each managing their own factory next door.

Source ingredients at Malcart, mix them up, and watch your production lines turn raw goods into delicious candy. Start small with a single mixer crafting basic chocolate, then unlock new wings, machines, and recipes as your business grows.

🍭 Master a growing roster of candy recipes
🏭 Unlock new production lines and machines as you progress
🛒 From hands-on aisle shopping to drive-through pickups and automated deliveries
👥 Up to 4 players, one factory each
⭐ Daily quests, marketplace, and progression unlocks

Start small. Get sweet. Scale up.



The game is actively being developed, with new recipes, machines, and features added regularly. Got feedback? Drop a review, it really helps shape the next updates.

Player history

24h range · hourly averages

Updates

1 update
Version 0.2.5 0.2.5 Update New unified interaction system for items, tools, and machines. 29 changes

Added

  • New unified interaction system for items, tools, and machines.
  • Ability to carry resources in hands.
  • Context-sensitive actions (place, interact, drop).
  • Dedicated equip/unequip slots (hands).
  • Quest system is now data-driven.
  • Dynamic quest objectives reacting to player actions.
  • Quest arrow guiding you to the right location.
  • Dev/testers can now skip to specific quests.

Improved

  • Clearer, contextual prompts for interactions.
  • Upgraded raycast/selection logic (better target picking).
  • Smoother transitions when picking up, dropping, equipping.
  • Third-person targeting now uses camera, not character body.
  • Doors animate more naturally with consistent speed.
  • Quest HUD redesigned (clearer titles, progress, indicators).
  • Save/load system now preserves quest state.
  • General performance improvements.

Fixed

  • Carried items couldn’t be dropped → now works.
  • Prompts no longer remain stuck on screen.
  • Interaction input is ignored while in menus.
  • Held objects dropping below floor → fixed.
  • Ownership/physics issues when detaching objects.
  • Quest saves no longer reset to the first objective.
  • Quest arrows no longer point to the wrong location.

Removed

  • Old per-item interaction system.
  • Previous “Use” logic (menus now open cleanly via player intent).
  • Random pop-ups when looking at objects.
  • Hardcoded quest system.

Known issues

  • Only one quest active at a time (side quests later).
  • Performance optimizations for quest arrows still in progress.

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