A wizard game where every spell is a drawing. Sketch fireballs, scribble shields, and panic when you can't draw a circle.
s&box games
Games being played now.
A live index of public s&box games being played right now.
- games
- 1.7k
- playing now
- 466
- 24h player peak
- 497
Standard minesweeper. Click a field, let it tell you how many mines it is friends with. This is my test project to get started.
This is the game version of a library to help s&box developers make roll ball games like Marble Blast or Super Monkey Ball!
A slow 5 min walkthrough on a few concepts I tried to create more creative NPCs. This is meant to be more of an inspiration tool
Can you dodge the dingus in this fast paced arcade game and survive the longest
Deceptively simple, 2D minimalist platformer designed to "troll" players through unfair and unpredictable.
A demo version of Gibblesgot, a blocky puzzle game
A fully raytraced voxel engine, inside s&box.
Monkey Ball inspired physics, Only up inspired level. Monkey ball levels to come and more
Dive into the ocean depths to collect treasures and avoid dangers! Upgrade your diving gear, hire expedition crews, and more!
Enter a mysterious pillar of light in a massive tower and survive for as long as possible to reach the highest floor.
Draw cards, cash out, pay debt, and keep your fingers in this cursed arcade demo.
Slingshot a Paper Plane, Buy Upgrades, Get as far as you can!
WORK IN PROGRESS - DON'T PLAY - WORK IN PROGRESS - DON'T PLAY - WORK IN PROGRESS - DON'T PLAY
Pretend you totally meant to ricochet the ball like that.
Parkour side scroller with pvp, speed running, and an obstacle course. Inspired by N+
racer physic game, like Melon Racer gMod
No summary provided.
Player activity history
About s&box games
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
This page tracks public s&box game packages and sorts them by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Why people make s&box games
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
The list is not a ranking of quality. A new game can move quickly because a few people discovered it. An older game can stay relevant because players keep returning. The useful part is the pattern: which games are active now, which ones are gaining attention, and which ones have built up a base over time.