Gyro Arena is a physics auto-duel roguelite
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 495
- 24h player peak
- 515
See how fast can you climb to the top ^no respawns^, a leaderboard will be added soon.
Tap the cookie. Feed the rust.
🎯One Tap. Let's see what you got🎯
Block Blast meets Tetrio! Drop blocks, clear lines, and outlast opponents in this Battle Royale puzzle.
Classic 15 Puzzle that will really challenge your brain!
Pure aim training with global leaderboards across three modes — flicks, reflexes, and precision.
Grow, absorb, survive, and dominate the glowing arena of Massora.
Don't call yourself a movement god if you haven't played this Jump n' Run. Reach #1 on the Leaderboard and show everybody!
Sharpen your flicks across multiple arenas and compete on global leaderboards to find out exactly where you rank
Mine, smelt, craft gear, fight monsters, and climb the mastery leaderboard.
A puzzle game about recreating images with limited tools.
NeonSwarm is a fast-paced neon arena survivor game where you fight through waves of glowing enemies, collect XP, choose upgrades
Stack crates, fight the wind, and keep your tower from collapsing in fast, chaotic environment. Push for the highest leaderboard
Reach the top in minimum jumps. Every day a new map a new leaderboard.
Open cases, win exclusive Telegram gifts, and test your luck! Every case holds a surprise — from rare collectibles to legendary
Idle Clicker is an addictive incremental clicker game where click brings you closer to massive profits and endless progress
Football / Soccer made in S&Box. Multiplayer with friends - WIP
Cozy button masher game
Hunt for mines and blow them up!
KillFeed Non-stop TPS Deathmatch. No lobby. No waiting. Just kills. Drop into the pit, rack up kills, climb the leaderboard. Kil
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.