Multiplayer paintball arena. Up to 5v5
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 470
- 24h player peak
- 518
Parkour movement-shooter inspired by Mirror's Edge and Titanfall. 2v2 PvP arenas and Freerun (Run on any map uploaded to S&box)
An anomaly-finder horror game set in a video rental store
Adds surfing physics, air strafing, climbing, bunny hopping, and more like Wall Jumps/Wall Slide (Parkour).
A globally persistent sandbox where players can build, explore, and discover creations left behind by other players.
Medium obby - obby for real master of jumping, continue of Easy Obby!
Time only moves when you do. Plan each shot, dodge each bullet, clear the room. A SuperHot-style FPS built in s&box.
A small experiment is to weave a web that would entangle the whole house
You eat stuff to get points while listening to a bopper
The Classic Spleef Gamemode. Try to break blocks beneath your oppenents to make them fall and be the last one standing.
Multiplayer ball arena. Deflect the ball at your opponents, last one standing wins!
Roguelike game
Obstacle Course style game with lore elements. Single / Co-op
A cheery infinite runner to celebrate the Holidays
Hunt or be hunted. The Polewik awaits
Build legends alongside others or watch them fall. Arcane Ammo is a bullet hell MMORPG where permadeath makes every move count.
Rotate the procedural tower, fall faster, and smash platforms to claim the top spot on the global leaderboards.
A boss fight in the style of Dark Souls.
The game of how to lift a rock up a mountain is incredibly challenging
Classic 9×9 sudoku with four difficulty levels, daily challenges, head-to-head duels, and a built-in tips system to learn.
WORK IN PROGRESS: Right click to pick up, left click to throw. https://discord.gg/JY33cQ2FD for BG Games
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.