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s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your gameβs analytics- games
- 1.8k
- playing now
- 189
- 24h player peak
- 215-7
Parkour movement-shooter inspired by Mirror's Edge and Titanfall. 2v2 PvP arenas and Freerun (Run on any map uploaded to S&box)
A fast paced coop cooking game.
Pose characters, load maps and workshop content the posibilities are endless, export into preset thumbnails. Now with friends!
A zombie survival wave shooter with gambling and hand-crafted environments. Play multiplayer or solo
chaotic, party game inspired by the fast-paced madness of Overcooked gameplay
ap to mine blocks, bridge the islands, collect wins, hatch cute pet eggs and rebirth for insane multipliers!
Explore a shared fantasy world, mine resources, craft gear, fight monsters, and grow stronger with other player
Obstacle Course style game with lore elements. Single / Co-op
An atmospheric Backrooms exploration experience where endless corridors stretch into silence β and something may be watching.
Find, carry, and assemble giant jigsaw pieces that are scattered across a hazardous map!
Reality ends here. Explore endless procedurally generated Backrooms and survive the unknown.
Jump, Dash and Smash your way through words!
Coop jump&run throwing buoys and glowsticks to navigate the sewer!
Every step shrinks you smaller. Farm Wins, buy upgrades, rebirth, and climb the leaderboards with friends!
The best simulator of Darts for all your friends. Now with Leaderboards!
Drawing game: One draws a word, other players guess the word
Round based zombie survival made with community content in mind!
A real-time multiplayer 4X strategy game. Build an empire, outlast the alien horde, conquer the Galaxy.
Horror hide and seek game stylised as VHS tapes.
Paint, Hide and avoid the Hunters! Blend in with the environment of almost any map on S&Box!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.