s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
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- 1.8k
- playing now
- 173
- 24h player peak
- 215+1
Branches lash your face as you traverse the stygian forest, your head pounds, vision smears, can you navigate alone?
No summary provided.
Classic Jailbreak, now with the power of the S&box engine! Made with love :)
Parkour side scroller with pvp, speed running, and an obstacle course. Inspired by N+
Get the sheep back to their patch of grass using your voice. The louder you are, the more they react.
Mine, upgrade, and dominate the ecosystem in this minimalist crypto-clicker. Join the beta now.
Game inspired by zombie survival mode from counter strike 1.6
Build a scrap yard empire: collect junk, recycle scrap, smelt ingots, finish contracts, prestige, and climb the leaderboard.
Are you an expert in the world of brands? In this game, you have to find the real or fake brand logo! Become #1 on LEADERBOARD!
A multiplayer social hangout — emote, dance, chat, and vibe
A anime gamemode , for manga rp like demon slaye , frieren and other
The iconic 1.6 game mode reimagined for s&box. Build, Team Up, and Survive.
Add coolness to your character!
A serene and modern block-sliding puzzle
Classic 15 Puzzle that will really challenge your brain!
Drop ore, lay conveyors, and refine it into packaged goods to sell for coins in this cozy 2D factory builder.
Become a Jedi or a Sith and unleash the power of the Force in epic lightsaber duels!
A wave defense game based on classic flash games from the early 2000s.
Competitive puzzle game in the works
The most authentic roleplay experience on s&box. Classic Garry's Mod DarkRP — rebuilt from scratch with modern technology.
Climb an endless tower of floating platforms. One slip and you fall. How high can you get? Beat the leaderboard.
Simple area for creativity and physics fun. Minecraft lacks physics, so I made this game.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.