Chop, sell, upgrade, compete. Cut 30 tree types, master 25 axes, collect pets, and win s&box skins.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 483
- 24h player peak
- 518
A fast-paced typing game where you can improve your keyboard skills. Find arcade games, Idle progression, and a Typing-Shooter!
Demo slice of a horror first-person game that we're developing.
The ultimate challenge in block dropping puzzle games.
A challenging multiplayer parkour course for those who think they have what it takes.
Bhop (Bunny Hop) is a movement technique in games that allows players to gain speed by jumping continuously.
Just poop! Pooping game, yeah! With common toilet...
Adds surfing physics, air strafing, climbing, bunny hopping, and more like Wall Jumps/Wall Slide (Parkour).
Medium obby - obby for real master of jumping, continue of Easy Obby!
Time based movement game featuring bunny hopping and rocket jumping!
A simple coin-flipping game based on Unfair Flips. Build streaks, buy upgrades, and see how far you can push your luck.
Reach the end alive! Tackle the volcano with a fully custom character controller and reach the end as quickly as possible.
Can you pinguining?
Idle tycoon with vending machines, real estate, stocks, and a casino, solo or with 20 friends.
An infinite obstacle course. Compete for who can climb the highest.
Now working! SCP-173 / Weeping Angels. Now Multiplayer!
Remake of a game called "Swing" by Software 2000. Very WIP
A demo of Kals 2D sandbox, featuring a unique customizable platformer controller, Wall sliding/jumping, checkpoint systems etc.
Typing game, designed to help you improve your typing speed. Single player only for now, multiplayer being developed.
Competitive multiplayer typing game. training, 1v1 duels, ranked ladder, 100-floor climb. 56 languages.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.