Drop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 196
- 24h player peak
- 215-7
Explore the world collecting offerings to the Big Marble! Your Faith will be rewarded - unlock new powers and transcend.
You're a tiny mouse with big dreams. Roll up as much as you can to get big enough to roll up the moon.
A fast multiplayer arena game where you eat, grow, split, and try to become the biggest cell on the map.
Obby with Gazan and 67 levels just the way you like it! Try your skills and attempt to find Gazan’s secret vault!
Learn Blackjack, Hold'em, Five Card Draw, Pai Gow and Mahjong with Professor Hoot Practice with bird bots, then host live table
Throw a paper plane as far as you can. Earn cash for bigger and better planes!!!
A multiplayer social hangout — emote, dance, chat, and vibe
Bubble is a 2D multiplayer arcade game inspired by Agar.io. Eat food pellets, absorb smaller cells, and grow
Things have taken a turn for the worse in the woods, try and survive
MR.QUACK: Click, bet, shoot and flex in a chaotic duck world. Beta chaos today, bigger madness coming soon
Flap through the sky as RagDollSteve, avoid barrels and birds, become one with fire and listen to smooth, sweet jazz.
Run a dirty side hustle, launder your earnings, and gamble your soul at the Crime Lounge.
Try to replicate the clones on the big screen and get as many as possible. A fun arcade game where you need to dress up clones.
The only casino where going bust just means it's time to click some coins! 🪙 Spin fruits, chase 7s, and remember.. size matters
Press Button Buy Upgrades!
Watch a watermelon get all big and round for you in real time.
Buy Weapons and sell them to become a big Weapons Dealer
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.