Its the first game i ever made.The game is still under development.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.8k
- playing now
- 157
- 24h player peak
- 215-7
Yummers Donuts is my first game made for S&box. I'm learning how to make a basic game loop with this.
An obby-platformer where only your shadow guides you.
Avoid boxes, this time against another player! Game is VERY early access and really only meant as a demo.
Gold Plunger is a fast-paced roguelike mining game where you launch a plunger hook to collect treasure, dodge hazards, and upgra
Cure the infected, lead the survivors, and escape the lab — one repetition at a time.
A modern Tetris experience built for s&box. Drop blocks, clear lines, sling garbage at real opponents.
A minimal tower defence game. Build paths, upgrade your towers, and stop them peeps.
Mine resources, unlock upgrades, and progress little by little in this simple and satisfying work-in-progress adventure.
vibe coded game inspired by Chillquarium, Beavis and Butthead and Pokemon. Not an idler, Not an achievement clicker.
click the pumpkin or something
Collect coins in Strange Tunnels. If you ever stop liking your friend, you can always send them to the Strange Tunnels.
Atmospheric trading simulator: farm bits, read charts, place bets, avoid liquidation.
Recreation of Zombie Plague Mod from counter strike 1.6
Memorize the colors of the balls in the order they show up
Place blocks on a 10×10 grid to fill and clear rows and columns. Chain multiple line clears for bonus points. How high can you s
Hunt for mines and blow them up!
KillFeed Non-stop TPS Deathmatch. No lobby. No waiting. Just kills. Drop into the pit, rack up kills, climb the leaderboard. Kil
Run as far as you can. Jump obstacles, survive the chaos, and don’t let the others push you off. Something is watching. And it’s
No summary provided.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.