Bitcoin Clicker is a simple and addictive game where you tap the Bitcoin to earn coins. The more you click, the more currency yo
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 450
- 24h player peak
- 518
Mine, upgrade, and dominate the ecosystem in this minimalist crypto-clicker. Join the beta now.
The high-stakes realtime trading floor for s&box. Scale your portfolio from zero to whale status, or go broke trying.
Help Save the Happy Emojis! Start off by Clicking Start Game. You must Cool-Off the Incoming Rage Emojis by clicking them.
Gyro Arena is a physics auto-duel roguelite
We're almost done with the clicker. A little bonus awaits you.
A sleek, UI-based idle clicker where you gather essence, build powerful generators, and prestige to conquer new realms.
Like Cookie Clicker, but for the military industrial complex.
Build your Bitcoin mining empire from scratch. Click to mine, buy mining rigs, fill your GPU warehouse with powerful graphics ca
Click your way to the top of the cannabis industry! Grow, harvest, and upgrade!
Click lil' Terry and keep clicking until you're a rich lil' scumbag!
Tap the cookie. Feed the rust.
Click, upgrade, and watch your empire thrive in this addictive idle adventure.
The aim of the game is to produce as many strawberries as possible by clicking on a strawberry or automating production.
Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
A pixel-themed sandwich-shop idle clicker. Click, stack, hire, prestige & repeat until your sandwich runs the universe.
Infiltrate ROOT_TERMINAL, extract data, manage thermal loads, and scale illegal botnets.
A clicker with elements of nation building and strategy. [EARLY BUILD]
Start from nothing and build your way to becoming a Billionaire! Work jobs, invest in stocks and businesses, buy upgrades, and u
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.