s&box games
Games being played now.
A live index of public s&box games being played right now.
- games
- 1.7k
- playing now
- 322
- 24h player peak
- 346
A fun arcade-style casino mini-game where you can try your luck at classic games of chance.
Lidar game about walking
Rendition of the classic multiplayer snake game in s&box
I'm still working on it I hope to fix some bugs and add more maps in the future
A simple PvE arena shooter for S&Box. Survive ten waves of enemies with weapons from SWB and upgrade your character.
Lua 5.4 in s&box. Also available as a library!
You are the experimental “Sausage” they use to test new types of turrets and tracks
S&Chirp is a social media platform inside of s&box. Currently allows for posts & embedding youtube links is supported.
Minimal RP русский RP. Скоро RU и EN серверы. Beta Test.
Fast neon snake battles with online lobbies, bots, boosts, magnets, skins, contracts, and arena survival.
Dodge obstacles, collect coins, chase high scores, and climb the leaderboards in a fast-paced endless runner.
Knockback Arena is a fast-paced game where every hit sends enemies flying. Knock others out before they get you!
A multiplayer PvP sniper game with random items & events
Players need to guess the card suit assigned to them at the end of each round without being able to see it
A dueling movement shooter based around cards!
Come interact with a live Terry VTuber steamed live @ https://www.twitch.tv/derrikcreates
Scream to jump
Replika is a fps doom-like game made for the s&box GameJam #1 2025 with theme REPLICATE
Build your base, defend it with turrets and spikes, craft weapons and armor. Claim a plot, gather resources, and raid enemy base
Player activity history
About s&box games
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
This page tracks public s&box game packages and sorts them by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Why people make s&box games
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
The list is not a ranking of quality. A new game can move quickly because a few people discovered it. An older game can stay relevant because players keep returning. The useful part is the pattern: which games are active now, which ones are gaining attention, and which ones have built up a base over time.