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Dropout

waypoint.dropout

Break the floor. Outlast the lobby. Last one standing wins.

View full analytics Players · retention · sessions · updates · achievements

About

Dropout is a fast-paced multiplayer party game where you compete to be the last one standing. Everyone else? Dropouts.

Step on a tile and it wobbles, cracks, and falls away. Linger too long and you go with it.
Read the floor, time your jumps, and dive across gaps to stay one step ahead.


Inspired by games like Minecraft Spleef and Fall Guys.

Controls

  • WASD - Move
  • Space - Jump
  • Left Click - Jump dive


Credits
Code: BackSH00TER, Denver
Models: Kenney, KayKit, Denver
Music: flowerhead
SFX: Pixabay, BackSH00TER
Thumbnail: Denver

Dropout player count history

7d range · hourly averages

Updates

5 updates
Version 1.1.0 Introducing BOTS! Added bots to the lobby and match. Now compete against as many "people" as you want 3 changes

Added

  • Added bots to the lobby and match. Now compete against as many "people" as you want
  • Added buttons to the lobby to add/remove them on the fly

Improved

  • Winner crown is now attached to the players head bone and moves appropriately with the character
Version 1.0.4 Achievements! And other improvements Added session leaderboard to keep track of wins 5 changes

Added

  • Added session leaderboard to keep track of wins
  • Added crown above the previous round winner
  • Added stats and achievements

Improved

  • Cleaned up the lobby player board

Removed

  • Removed the ready state indicator in the lobby
Version 1.0.3 Bug fixes Changed the game launch mode from `Normal` to `Quickplay`. This way players will automatically join into an existing lobby if one exists. 6 changes

Improved

  • Changed the game launch mode from `Normal` to `Quickplay`. This way players will automatically join into an existing lobby if one exists.

Fixed

  • Fixed null exception for elimination sound and confetti sounds
  • Loading screen should no longer flash when transition from game to lobby
  • Return players to lobby when host leaves mid-game
  • Player controls HUD is now disabled on Victory screen and no longer has a duplicate
  • Lobby image now displays for all players
Show 2 older updates
Version 1.0.2 Improvements and additions Added info board to the lobby that shows controls 5 changes

Added

  • Added info board to the lobby that shows controls
  • Added player controls HUD for "Dive" with mouse button left

Improved

  • Updated elimination sound to play globally rather than positionally
  • Updated lobby to start game if exactly 50% or greater players are ready
  • Swapped the elimination and confetti sounds to royalty free sounds
Version 1.0.1 Bug fixes and tweaks Updated tile trigger collider from box to plane, improving accuracy of collisions 8 changes

Improved

  • Updated tile trigger collider from box to plane, improving accuracy of collisions
  • Updated lobby to start game when majority of players ready, instead of all
  • Updated game music to loop
  • Updated lobby music to loop
  • Increased lobby ready area size

Fixed

  • Fixed so all players hear sound effect for when a player is eliminated
  • Increased physics tickrate from 50 to 100, helps to prevent clipping through tiles
  • Increased game killbox size to prevent players falling forever

Media