s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 450
- 24h player peak
- 518
Climb the leaderboards in an action-packed counterfeit money printing tycoon. The streets don't sleep in Mafia Street.
馃崝 Run your own restaurant! Cook, serve & upgrade in this multiplayer tycoon cooking game.
Build your cryptocurrency empire from the ground up! Start by manually mining Dogecoin and gradually expand into the world of hi
Idle tycoon with vending machines, real estate, stocks, and a casino, solo or with 20 friends.
Turn flea market junk into auction house gold through the art of forgery.
Mine Tycoon, Pick a plot, Build your factory, Watch youre facotry expand! WIP, Very Early Development Build
No summary provided.
No summary provided.
An idle game about building oil refinery
Click, upgrade, and watch your empire thrive in this addictive idle adventure.
Welcome to Infinity Cubes! Drop, merge, and multiply your wealth in the ultimate cube tycoon experience!
Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
S&Reactor is a deep grid-based energy tycoon game. Start with simple wind turbines, research advanced nuclear technologies,...
It's a classic tycoon game like on Roblox
Teapot Tycoon is a tycoon game where you grow teapots and sell teapots to buy better teapot seeds to get more money
Start by selling ice creams by hand, then buy yourself a van, and then hire others to run those vans for you
Click and get cookies to open cases and get skins
Step into the mysterious and rewarding underground world with Mine Rock Clicker! With every tap on the screen, you'll smash thro
From the creators of presidential meme games, we present to you
Collect loot, chop trees, build a trophy base, merge items, and earn money with up to 4 players.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.