Terry To Slay is a fashion show party game where players create outfits, follow themes, and walk the runway to impress the crowd
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 448
- 24h player peak
- 518
Try and earn the most points by recycling correctly!
This is a test run for my admin sandbox permission system with jail and Stacker Precision Tool Let me Know what you want to see
Bomberman-style game! Place bombs, chain explosions and be the last one standing. Play solo vs bots or with friends!
π "SHOVE" β A Physics Party Brawler, Last player standing on the platform wins. Garry's Mod meets Fall Guys!
A skribbl-style draw-and-guess party game, with a freeform painting mode where players publish their work to a communit
β GUESS THE LOGO TO SURVIVE !
Diamond is a multiplayer game (1-8 players) where each card drawn can make you rich⦠or cost you everything.
Jump from falling platform to falling platform, all while sabotaging others and being the last one standing!
Multiple Daily Updates! Come help shape the game by joining my live stream on the Official S&Box Discord when you see me on!
an casino / party minigames game
We're almost done with the clicker. A little bonus awaits you.
The classic social deduction game of Mafia now in s&box!
Mini game with destroying platforms for friends!
No summary provided.
Trashman use the physgun kill them all,Victim Survive until the count down to the end,THEN REVENGE!Props might be glitch.
DEMO and adaptation of my web game GeoGuardians on Sbox
1 Death vs 10 runners, reach to finish line and beat the death inside the arena. Don't forget to leave review
A game where you click cubes. My testing ground for s&box development, enjoy!
https://sbox.game/toocoolparty/my_project
Try to copy the player-built template while protecting your own space!
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.