s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

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games
1.8k
playing now
207
24h player peak
210-39
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28
Bedwars thumbnail
Bedwars 4force.bedwars_4x4

Your base is your fortress. Your bed is your life. Welcome to Bedwars!

0playing now24h peak 0
+0 24h
145favorites
79upvotes
72%Terry score
31
S&Ball thumbnail
S&Ball pepgames.sandball

Homing ball kill you. Deflect ball to live. Ball go faster, when deflect. Ball very fast, when many deflect.

0playing now24h peak 0
+0 24h
127favorites
78upvotes
90%Terry score
38
MOMENTUM thumbnail
MOMENTUM vxo.momentum

Parkour movement-shooter inspired by Mirror's Edge and Titanfall. 2v2 PvP arenas and Freerun (Run on any map uploaded to S&box)

0playing now24h peak 0
+0 24h
93favorites
54upvotes
84%Terry score
39
The Horde thumbnail
The Horde procedural.the_horde

A zombie survival wave shooter with gambling and hand-crafted environments. Play multiplayer or solo

0playing now24h peak 0
+0 24h
88favorites
30upvotes
43%Terry score
40
Transposer thumbnail
Transposer facepunch.transposer

rearrange reality

0playing now24h peak 1
+0 24h
86favorites
106upvotes
91%Terry score
42
Timelock thumbnail
Timelock sadghoststudio.timelock

Time only moves when you do. Plan each shot, dodge each bullet, clear the room. A SuperHot-style FPS built in s&box.

0playing now24h peak 1
+0 24h
83favorites
69upvotes
88%Terry score
45
7 Seconds thumbnail
7 Seconds ghage.sevenseconds

Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes.

0playing now24h peak 0
+0 24h
77favorites
61upvotes
72%Terry score
46
Veneficus thumbnail
Veneficus turnbackstudios.veneficus-game

Use movement abilities to traverse the world as free and as fast as you'd like while defeating enemies and finding secrets.

0playing now24h peak 0
+0 24h
69favorites
106upvotes
55%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.