About
7 Seconds
Draw paths. Then watch them fight.
7 Seconds is a 3D auto-battler of tiny tactics. You don't command your soldiers in the heat of combat — you plan for it. In the planning phase you draw each unit's path across the battlefield, set their stances, and place your defenses. Then you commit, both armies follow their orders at once, and the round plays out in a single frantic, hands-off clash. Read what happened, redraw, and send them in again — until one side is routed.
How it plays
- Plan. Drag a route from each unit, lasso squads to move them together, set a unit to hold or push, and place turrets, mines and barricades around cover.
- Fight. Both sides commit at once. Units advance, take cover, flank and fire on their own — mortars lob shells over walls, blades close the distance, bombers go off in a crowd.
- Adapt. Every fight is over in seconds. See where it broke down, rework the plan, and go again.
Build your army
Spend your points before the battle — right unit, right map:
- Soldier — balanced all-rounder.
- Sniper — long range, fragile, high damage.
- Shielder — tanky frontline that blocks incoming fire.
- Medic — heals nearby allies, doesn't attack.
- Mortar — lobbed area fire that arcs over cover.
- Blade — fast melee that closes the gap.
- Bomber — a one-shot suicide blast for packed lines.
Then fortify with deployable turrets, mines and barricades, built by your own units mid-plan.
Four ways to fight
- vs AI — outmaneuver a tactical opponent.
- Horde — survive 15 escalating waves of bots and upgrade between them. Clear all 15 and the run turns Endless — chase the score.
- Gauntlet — draft once, then run an escalating gauntlet; upgrade between fights and your survivors carry on.
- Capture the Flag — steal the bot team's flag and defend your own.
Roguelite depth
Between fights you draft upgrade cards — from common boosts to legendary game-changers — that stack into synergies and gear. Feeling brave? Take a curse: a risk-and-reward pact that saddles you with a drawback for a powerful edge. Reroll and banish tokens let you shape the offer. No two runs build the same.
A different battlefield every time
Maps are procedurally generated from a deep set of layout families — open fields, canyons, rivers and bridges, fortresses, ruins, high-ground tiers, caverns, trenches, mazes and more — mirrored for a fair fight. The terrain is half the puzzle.
Track your record
Earn grades from S down to D on every battle, climb global leaderboards, chase your worldwide rank, and unlock achievements across all four modes.
Controls
- Left-drag from a unit to draw its path; right-click a unit to clear it.
- Middle-drag to pan, right-drag to orbit, X / Z to zoom.