A fast-paced physics arcade where you must sort falling debris, survive random anomalies, and prevent a critical entropy failure
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 359
- 24h player peak
- 498
Build your Bitcoin mining empire from scratch. Click to mine, buy mining rigs, fill your GPU warehouse with powerful graphics ca
A demo of Kals 2D sandbox, featuring a unique customizable platformer controller, Wall sliding/jumping, checkpoint systems etc.
Combine elements to create new ones. Discover recipes, earn achievements, and explore the world of alchemy
TerryStrike inspired by CounterStrike
Click your way to the top of the cannabis industry! Grow, harvest, and upgrade!
PolGuys is a little project made by only one dev, its a basic platformer like FallGuys !
Hit blocks with lightsabers to the beat of your favorite songs downloaded from beatsaver.com!
Hi everyone! Your feedback means a lot. I’m adding new features after work and your comments help make the game better. Thank yo
Tap the cookie. Feed the rust.
a implementation of the wave function collapse to create procedural cities.
Click, upgrade, and watch your empire thrive in this addictive idle adventure.
Welcome to Infinity Cubes! Drop, merge, and multiply your wealth in the ultimate cube tycoon experience!
Mini game with destroying platforms for friends!
Minesweeper Multiplayer but in 3D
The classic game of tic tac toe on s&box.
Collect creatures, upgrade your bonuses, and blast the grid in a mix of gacha, idle, and puzzle gameplay.
Alpha Build Needs Work 10 Single Player Puzzles, Over 1000 Multiplayer Bot Levels
A Simple Lightsword game. This is a Work in Progress. Made by Me, learning dev, 3d modelling and animation daily. Leave comments
Demonstration of the Simple Interactions Library
Run the block, move product, stack cash, and crush rivals. Grow your crew turf to turf until the whole city is your empire.
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.