The most authentic roleplay experience on s&box. Classic Garry's Mod DarkRP — rebuilt from scratch with modern technology.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
- games
- 1.6k
- playing now
- 372
- 24h player peak
- 498
A collection of open source mechanics and systems for S&Box.
Mine an asteroid, sell fragments, upgrade your pickaxe and unlock powerful abilities. Start with wood, end with a laser.
Talk to an AI dungeon master and craft your story!
ITS GOOD IDLE GAME TOWER DEFENCE LIKE CASTLE WAVE DEFENCE JUST TRY IT BRO. ARE U REAL MAN TO ABDICATE? PLAY AND FIND OUT.
The classic social deduction game of Mafia now in s&box!
Every jump makes your next jump stronger — master momentum, outplay other players, and see how high skill alone can take you.
Things have taken a turn for the worse in the woods, try and survive
Dive into the crazy world of Chaotic Descent! Here, various objects roll down ramps, creating chain reactions.
A 3D fractal exploration experience.
A minimalist survival game: manage the fire, gather resources, build a settlement, craft gear, and explore
So, we've got tasks, votes and traitors to think about. Don't trust anyone. (Inspired by Among Us—a "Among Us Wish" version, lol
Qubes UP — a precision-based climbing game where every jump matters.
ready to prove you can find the right spot?
Try to survive as many waves as you can, while each upgrade you have gets replicated by the enemies.
No summary provided.
Dodge pipes as a flying cheese! Play solo for high scores or join the multiplayer lobby to chat and compete with friends.
You've been assigned as a Tank Manager for a private factory! Ur job is to shoot spies who are trying to steal our precious tech
Idle Planet Breaker is an incremental idle game where you destroy planets, earn credits, and scale infinitely.
An idle game about building oil refinery
Player activity history
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.