allows the editor to open Linux Code-OSS through proton
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 352
- favorites
- 1.3k
- upvotes
- 1.5k
Zoom in and out while auto-switching between first-person and third-person.
Deterministic adaptive pacing, encounters, placement, population for any s&box game mode.
Extends the "Create Model..." asset context option to apply a selected ScaleAndMirror modifier.
No summary provided.
Simple S&box editor tool that lets you resize editor gizmos directly in the scene view.
Dockable picker with sorting by query distance and popularity. Hold modifier keys to copy [Icon("...")]
Convert, and adjust models in bulk. Tool searches recusively in selected folder.
A modular, drop-in inventory system with hotbar, equipment, crafting, chests, and loot tables. Every feature is toggleable.
Simple dockable notepad widget for s&box. Allows creating, saving and editing notes in the editor.
Fit accessories to your character with live sliders, then paste the baked offsets into your code.
A native S&box editor extension for importing and animating weapons/items with facepunch arms.
Dockable inspector search that scans the current selection
A set of classes and components to juice up procedural animations! Try the demo scene!
Simple S&box editor tool that lets you quickly select all child objects from the current hierarchy selection.
No summary provided.
copy position and/or rotation from one gameobject to another
Auto re-connects your testing client instance when you create a lobby
One-click restart for the s&box editor. The editor will automatically relaunch your project.
Restores project settings to it's own window, that can have items dragged and dropped onto it.
MongoRest transforms MongoDB into a generic RESTful API for simplified CRUD operations
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.