S&business is a business simulator were your goal is to complete minigames, invest and buy a business to make money.
s&box games list
s&box games list and player count.
Browse s&box games by current players, total playtime, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.4k
- playing now
- 209
- 24h player peak
- 377-19
Build, create and explore in our official Sandbox game.
A micro-scale social fishing game.
Mow lawns, sell grass, and upgrade your gear from rusty shears to a roaring tractor in this multiplayer progression game.
Co-op salvage runs in the Chernobyl Exclusion Zone. Loot, survive the mutants, make the quota, bring your dead home
Dig deep, sell blocks, upgrade your gear, and become the ultimate miner!
Classic TD Play With 1-4 Players!
An enjoyable hacking simulator, with terminal missions, contracts, upgrades, puzzles, trace management, and more!
A Multiplayer Voxel Destruction Tycoon & Sandbox
Massacre hordes of bizarre, deadly enemies and build unstoppable perk combinations.
A skateboarding game with wobbly ragdoll physics
This simulation will improve your speed and precision in combat.
One More Raid is a round-based PvE extraction shooter gear up, fight for loot, and escape to risk it all again.
Drop balls through rotating neon rings, earn cash, buy upgrades, unlock skins, and chase bigger rewards.
a lifetime measured in choices: the end is only the beginning
Dig out Uncle Rudy's dog, one layer at a time.
Pack the jerry cans, check your tyres, and go find your WildRoute. 🌄
An open-source, community-driven successor to GMod's Sandbox. Work in progress!
Sail across to numerous mystical isles, catch rare fish, unlock ships, rods & baits, complete quests, and top the leaderboards!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Total playtime adds up session time reported for each game; sort by Playtime · total to rank games by that cumulative total. Playtime · 7 days ranks the increase in total playtime since seven days ago. Games without a baseline show an unknown value. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.