Work-in-progress old-school shading model
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 307
- favorites
- 1.2k
- upvotes
- 1.3k
Adds persistent custom asset-browser locations with filters, you can jump to curated asset sets fast.
The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.
Simple camera system similar to Unity's Cinemachine.
A raycast system that lets the player interact with tagged objects, with cooldown control and enter/exit/interact events.
A component that allows the player to raycast, grab, hold, smoothly move, and rotate tagged physics objects
Restores project settings to it's own window, that can have items dragged and dropped onto it.
Handles bounce/cooldown
Dockable picker with sorting by query distance and popularity. Hold modifier keys to copy [Icon("...")]
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.