Let AI build in your editor. MCP server with 76 tools for scenes, assets, code and more.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 307
- favorites
- 1.2k
- upvotes
- 1.3k
An alternative Curve structure featuring better performance and editor features like undo, snapping, and automatic interpolation
Connects Claude AI to your s&box editor in real-time. Describe what you want and it creates. Game Dev is open for all!
HaxeBox lets you write code in Haxe that integrates seamlessly with s&box.
A audio tool that lets you split sounds into segments or automatically loop sounds for seamless loops
Zoom in and out while auto-switching between first-person and third-person.
Auto re-connects your testing client instance when you create a lobby
One-click restart for the s&box editor. The editor will automatically relaunch your project.
Async RPC Callback for s&box – Call server methods with await, [RpcCallback] handles the round-trip automatically.
Allows drag and drop of sboxshare assets into the engine to automatically download them. Also allows for easy zipping of assets
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.