s&box libraries list

s&box libraries list.

Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.

libraries
307
favorites
1.2k
upvotes
1.3k
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01
Iconify thumbnail
Iconify alex.iconify

Easily integrate 150,000 icons

+0 24h
15favorites
13upvotes
83%Terry score
02
ModelIconEditor thumbnail
ModelIconEditor evilinc.modeliconeditor

shrimple library to make icons of models

+0 24h
3favorites
3upvotes
53%Terry score
03
Sbox Iconify thumbnail
Sbox Iconify mint.iconify

200,000+ icons for your S&Box UI. Built by Mint Studios. Inspired by Facepunch's sbox-iconify.

+0 24h
3favorites
3upvotes
53%Terry score
06
Iconify thumbnail
Iconify umblestudio.umble_iconify

No summary provided.

+0 24h
2favorites
0upvotes
--Terry score
07
Icon Renderer thumbnail
Icon Renderer bolt.iconrenderer

The icon rendering we use in our games

+0 24h
1favorites
3upvotes
53%Terry score

s&box libraries list

What are s&box libraries?

s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.

Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.

Reading the library list

This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.

For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.