s&box libraries list

s&box libraries list.

Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.

libraries
307
favorites
1.2k
upvotes
1.3k
Filter
Sort by
02
s&box MCP thumbnail
s&box MCP notpointless.chomnr_mcp

Let AI build in your editor. MCP server with 76 tools for scenes, assets, code and more.

+5 24h
2favorites
3upvotes
36%Terry score
03
Spline Tools thumbnail
Spline Tools facepunch.splinetools

Work In Progress Spline Tools.

+1 24h
11favorites
17upvotes
86%Terry score
05
Water Tool thumbnail
Water Tool redsnail.watertool

A fully complete water library including GPU compute shaders, underwater post processing and more!

+0 24h
18favorites
18upvotes
80%Terry score
07
Terrain Generation Tool thumbnail
Terrain Generation Tool sturnus.terraingenerationtool

Generate Height/Splat Maps within the editor!

+0 24h
13favorites
32upvotes
88%Terry score
08
Alternative Curves thumbnail
Alternative Curves jimbomcb.altcurves

An alternative Curve structure featuring better performance and editor features like undo, snapping, and automatic interpolation

+0 24h
12favorites
9upvotes
77%Terry score
10
Road Tool thumbnail
Road Tool redsnail.roadtool

Allow you to easily create fully modulable roads

+0 24h
10favorites
14upvotes
84%Terry score
11
Sbox UI Designer thumbnail
Sbox UI Designer kikozl.sbox_ui_designer

Visual UI editor for s&box. Design documents on a canvas, generate clean Razor + SCSS, preview live with one-click

+0 24h
9favorites
16upvotes
78%Terry score
14
Stairs Tool thumbnail
Stairs Tool sturnus.stairstool

A tool (component) to generate stairs with a polygon mesh.

+0 24h
9favorites
11upvotes
80%Terry score
15
MCP Server thumbnail
MCP Server jtc.mcp-server

AI coding MCP server with 48 tools

+0 24h
8favorites
10upvotes
68%Terry score
16
Source 1 BSP Import thumbnail
Source 1 BSP Import doc.bsp_import

Editor Tool for importing bsp. Creates appropriate GameObjects with their components. Makes use of the mapping MeshComponent.

+0 24h
8favorites
9upvotes
65%Terry score
18
Ozmium MCP Server thumbnail
Ozmium MCP Server ozmium.oz_mcp

Connect AI coding assistants to your S&box editor in real time โ€” 31 MCP tools for reading, writing, and controlling your scene w

+0 24h
7favorites
8upvotes
62%Terry score
20
AI Tools thumbnail
AI Tools attackhelicopter.aitools

AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqEkGHyJkM

+0 24h
6favorites
14upvotes
68%Terry score
21
Network Storage thumbnail
Network Storage sboxcool.network-storage

Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games โ€” powered by the sboxcool.com API.

+0 24h
6favorites
7upvotes
59%Terry score
22
Razor Panel Tooltips thumbnail
Razor Panel Tooltips carsonk.razor_tooltips

A custom tooltip system that lets you use razor panels instead of a string

+0 24h
6favorites
5upvotes
50%Terry score

s&box libraries list

What are s&box libraries?

s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.

Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.

Reading the library list

This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.

For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.