A set of post-process shaders which simulate various realistic lens and image effects.
s&box libraries list
s&box libraries list.
Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.
- libraries
- 327
- favorites
- 1.3k
- upvotes
- 1.4k
Tool for procedural terrain generation
Adds Noclip for PlayerController. Toggled with button or "noclip" in console.
Import .rbxl files from roblox (Read README.md)
Citizens motivate you every 15-30 minutes
Easily create damage numbers or other floating text
No summary provided.
A Retro Console Shader
Adds persistent custom asset-browser locations with filters, you can jump to curated asset sets fast.
A simple system to create dialogue with a custom editor!
Unity style splash screen in s&box
BoBiCo Shader is a feature-rich shader for the S&box game engine focused on Toon and more.
An s&box implementation of CAMI.
Tool for converting images to materials in bulk.
Generate meshes from 2D polygons
Tells your IDE about blacklisted code.
Simple addon that adds Discord Rich Presence to your s&box Editor. Restart the Editor after installation
A prototype inspired by Data Tables from Unreal Engine
A library to allow the placement of sprays in the world
Library for quickly building interior room layouts, corridors, doors, windows.
s&box libraries list
What are s&box libraries?
s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.
Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.
Reading the library list
This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.
For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.