s&box libraries list

s&box libraries list.

Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.

libraries
329
favorites
1.3k
upvotes
1.4k
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01
SubTerrain Tool thumbnail
SubTerrain Tool subzerostudios.subterrain-tool

Bigger terrain brushes, slope & path sculpting, height setting, and square brush masks for making cooler terrains!

+2 24h
2favorites
3upvotes
53%Terry score
02
Network Storage thumbnail
Network Storage sboxcool.network-storage

Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.

+0 24h
6favorites
7upvotes
59%Terry score
04
NetKit thumbnail
NetKit calloway.netkit

The missing layer between s&box's raw networking API and your gameplay code. Every common networking task in one line.

+0 24h
4favorites
4upvotes
60%Terry score
07
Bounce thumbnail
Bounce brax.bounce

Handles bounce/cooldown

+0 24h
0favorites
2upvotes
43%Terry score

s&box libraries list

What are s&box libraries?

s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.

Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.

Reading the library list

This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.

For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.