s&box libraries
Libraries worth noticing.
A lean index of favored s&box libraries.
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No summary provided.
Edit component types without C#
AI Tools for S&Box, right now it allows you to generate and split sounds in-editor. https://www.youtube.com/watch?v=IaqEkGHyJkM
Connects Claude AI to your s&box editor in real-time. Describe what you want and it creates. Game Dev is open for all!
Gaussian Splat Rendering and Collision Library
Simply add the "Simple Text Chat System" component to a GameObject with a "Screen Panel" component and customize.
S&box Codebase Fucker Upper
Provides a list of commonfirst names and surnames
Import & Convert Unity Assets (.unitypackage)
First person debug camera
A custom tooltip system that lets you use razor panels instead of a string
No summary provided.
Handle top down view camera with player controller.
A set of post-process shaders which simulate various realistic lens and image effects.
An easy-to-use crosshair builder inspired by your favorite competitive FPS.
Tool for procedural terrain generation
Adds Noclip for PlayerController. Toggled with button or "noclip" in console.
Import .rbxl files from roblox (Read README.md)
Citizens motivate you every 15-30 minutes
Persistent cloud storage, server-side endpoints, and an editor sync tool for s&box games — powered by the sboxcool.com API.
No summary provided.
No summary provided.