s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
GetToWork | Early Access 0.4.0 thumbnail

ChangesEarly Access - Civic Upgrade

Read more

Added

  • New Union City Night Shift visual direction.
  • New GetToWork logo, square icon, thumbnails, and loading screen.
  • New Worker Hub layout with player status, next recommended upgrade, active route info, daily challenge preview, achievement preview, roadmap preview, and lifetime work stats.
  • New Civic Glass style system for menus and HUD panels.
  • New Guide section with What’s New, Handbook, Roadmap, and Community pages.
  • New Town Supply Co. terminal layout for tools, delivery gear, leaf tools, and shift supplies.
  • New Town Garage purchase terminal layout for vehicle progression.
  • New pause Garage management layout for active vehicle and recall flow.
  • New compact gameplay HUD with worker status, current work card, compass, clock, and equipment dock.
  • New performance recording and export improvements for diagnosing frame pacing, spawns, HUD rebuilds, and task density.
  • New release documentation and publish checklist for v0.4.0.

Improved

  • Improved overall UI readability and hierarchy.
  • Improved HUD layout so work info, compass info, wallet, level, and equipped tools are easier to read.
  • Improved compass and task display behavior.
  • Improved tool dock stability and visual selection treatment.
  • Improved Guide page structure and naming.
  • Improved Settings screen spacing and control alignment.
  • Improved Town Supply item selection, item state display, and category readability.
  • Improved Town Garage vehicle details and no-art fleet dossier layout.
  • Improved text spacing across menus and HUD cards.
  • Improved performance instrumentation for stutter and hitch tracking.
  • Improved TaskSpawner behavior to reduce unnecessary spawn churn.
  • Improved spawn rejection handling and perf counters.
  • Improved save and performance safety checks.
  • Improved Union City presentation with stronger civic, public works, and night shift branding.

Fixed

  • Fixed multiple UI layout issues from the previous update work.
  • Fixed Guide pages showing large empty panels and clipped content.
  • Fixed inner Guide tab naming conflict by using Handbook.
  • Fixed duplicate or redundant task information in the HUD.
  • Fixed delivery task titles truncating common destination names too aggressively.
  • Fixed Settings helper text overlapping nearby rows.
  • Fixed Town Garage recall row spacing.
  • Fixed visible glued text such as title/subtitle collisions.
  • Fixed player-facing em dash usage in release-facing text.
  • Fixed corrupted or debug-looking item strings in shop and owned tools displays.
  • Fixed fake vehicle preview placeholders.
  • Fixed several places where selected, owned, available, and locked states were unclear.
  • Fixed performance issues caused by excessive task spawn churn.
  • Fixed performance reporting so frame spikes and system counters are easier to inspect.
  • Fixed several potential UI rebuild and compass update hot spots.

Removed

  • Removed old placeholder-style vehicle preview blocks.
  • Removed broken glyph-style UI experiments.
  • Removed redundant Route Compass label text.
  • Removed confusing duplicate Guide tab naming.
  • Removed player-facing em dashes from v0.4.0 release text.
  • Removed or gated noisy debug/performance logging from normal play where applicable.
  • Removed several old v0.3.x style menu patterns where they conflicted with the v0.4.0 UI direction.

Known issues

  • Performance is improved, but some systems are still being monitored for occasional frame-time spikes in Union City.
  • Multiplayer performance may vary by host machine, player count, and current task density.
  • Some UI panels may continue to receive small polish updates after v0.4.0.
  • Vehicle visuals are still no-art dossier based in the garage UI. This avoids fake previews until proper vehicle presentation is ready.
  • GetToWork is still Early Access, so balance, task density, vehicle tuning, and UI polish will continue to improve.
0.4.0
Game update
Pizza Clicker thumbnail
Pizza Clicker wcs.pizzaclicker Play

ChangesNo public changelog.

Game update
Afterimage thumbnail
Afterimage temlon.afterimage Play

ChangesNo public changelog.

Game update
AIM_AK47_DEAGLE thumbnail
AIM_AK47_DEAGLE kunkka.aim_ak_deagle Play

ChangesNo public changelog.

Game update
Terry's Crash Course 🏃 thumbnail
Terry's Crash Course 🏃 yellowletter.terrys_crash_course Play

ChangesGeneral Improvements

Read more

Added

  • Added natural rope swing

Improved

  • Improved hammer collisions further
  • Only zoom into tutorial info terminals once
  • Make Ctrl also crouch
1.1.1
Game update
Ecoban thumbnail
Ecoban oap.ecoban Play

ChangesNo public changelog.

Game update
Lucky Case BOX thumbnail
Lucky Case BOX humantarsier4200.lcb Play

Changesmini update

Read more

Improved

  • EN:
  • Sand zone price change to 100
  • Now you need less fish to exchange for cases
  • RU:
  • Вход в зону Sand lucky была уменьшен до 100
  • Теперь нужно меньше рыбы для обмена на кейсы

Fixed

  • EN:
  • Fix chaos road
  • Fix drunk master
  • RU:
  • Поправлена дорога хаоса
  • Пьяный мастер поправлен
1.0.4
Game update
Yet Another Sandbox thumbnail

ChangesWeapons & Core Updates

Read more

Added

  • Simple Weapon Base (SWB)- Added fully featured weapons: SCAR-H, Veresk SMG, and Revolver with high-quality models and textures
  • Weapon Attachments- Support for sights, scopes (with 2D scope UI), silencers, rails, and lasers
  • Advanced Ballistics- Support for hitscan and physical bullets with drop and penetration
  • Weapon Customization- In-game customization menu for swapping attachments on the fly
  • Sprinkler Emitter- Added Sprinkler emitter type
  • Audio Improvements- Added detailed multi-step reload foley sounds for RPG, bolt pull/mag foley for Sniper, and pin pull for Grenade (From Facepunch Sandbox)

Improved

  • Sandbox Compatibility- Integrated SWB with the sandbox game loop, loadouts, and inventory
  • UI Enhancements- Dynamic crosshairs, hit markers, and weapon stats display
  • Platform Chat- Migrated to the new platform chat system
  • Toolgun Refactor- Upstream toolgun mode renames (`*Tool.cs` standard) applied across all modes
  • Asset Updates- Updated shader binaries and normalized prefab EOFs

Removed

  • Custom Chat UI- Removed old custom chat UI in favor of new platform chat system
1.0.3
Game update
Tower of Trials thumbnail
Tower of Trials jurchy.tower_of_trials Play

ChangesUpdate 4 - New Enemies

Read more

Added

  • Fire Sentry - deals damage over time if within range
  • Ice Sentry - slows if in range, more sentries increases the slow
  • Light Sentry - heals closest hurt enemy in range
  • Gravestone - spawns skeletons
  • Statue - hops towards the player, creates shockwaves upon landing
  • Slime - hops towards the player, deals damage on touch
  • Big Slime - slower than regular slime, breaks down into regular slime on death
  • Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
  • Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage

Improved

  • Enemy distribution rebalanced
  • Enemies now get gradually introduced per floor
  • Decreased turret range by 20%
  • Decreased sniper damage from 45 to 35
  • Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
  • Added damage dropoff to explosions
  • Increased grenade direct hit damage from 40 to 60
  • Increased grenade ability cooldown from 4 to 6
  • Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
  • Increased grenade launcher damage from 25 to 30
  • Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
  • Nerfed Thin Needle damage
  • Bloody Syringe now heals on kill instead of on hit
  • Improved fireball and explosion hit detection
  • Leaderboard scores now also get written on floor completion instead of just player death
  • Various small player hud improvements
  • Turrets can now be placed while jumping
  • Placing a turret while another turret is active causes the old turret to explode
  • Removed skull impact sound

Fixed

  • Fixed error caused by standing close to chest and entering next floor
  • Fixed ruby necklace not working on explosives and turret
  • Fixed turret explosion not doing damage
  • Fixed equipment bench highlight being visible through walls
Game update
Build-A-Sled thumbnail
Build-A-Sled viddy.build_a_sled Play

ChangesNo public changelog.

Game update
draw n guess! thumbnail
draw n guess! scarlet.draw Play

ChangesNo public changelog.

Game update
Sausage Parkour thumbnail
Sausage Parkour flipsizzegames.sausage_parkour Play

ChangesHotfix: Sausage Model Resources

Read more

Added

  • Added missing runtime-loaded sausage character model resources to the uploaded package.
  • Added missing shop model thumbnail resources to the uploaded package.
  • Added safer default sausage model and skin fallback for first-time players.
  • Added compatibility fallback for old or invalid saved cosmetic IDs.

Improved

  • Default sausage model and skin now render safely even when the player has no saved cosmetic data yet.
  • Old or invalid cosmetic save data now falls back to the default sausage look instead of leaving the player in a broken visual state.

Fixed

  • Fixed an issue where some players could appear as a cube instead of the sausage character.
  • Fixed missing uploaded resources for runtime-loaded character models.
  • Fixed missing uploaded resources for shop model thumbnails.
  • Fixed default cosmetic rendering depending too much on saved ownership data.

Removed

  • No removals in this hotfix.

Known issues

  • No known gameplay issues from this hotfix.
  • This update does not change gameplay, movement, shop prices, rewards, economy, level balance, or leaderboard logic.
1.1.1
Game update
Most Wanted | GangWars Beta thumbnail
Most Wanted | GangWars Beta mostwantedrp.mostwantedrp Play

ChangesWeapon Adjustments

Read more

Improved

  • Adjusted accuracy for each weapon, such as no scope for sniper and marksman rifles, spray cone for shotguns types, and adjusted spread for all existing autos.

Removed

  • -ADS Feature

Known issues

  • None so far!
1.2.0
Game update
Find the Anomaly thumbnail
Find the Anomaly 400interactive.find_the_anomaly Play

ChangesUpdate 26.06.01

Read more

Added

  • Added a new "Bar" map
  • Added a collision on the whiteboard to prevent getting stuck behind it,
  • Added an initial delay and automatic refresh for achievements.
  • Added the ability to zoom
  • Added a flashlight to see better in the dark

Improved

  • Improvements to the lobby map (Model changes and optimizations)

Fixed

  • Disabled dual chat since the last s&box update.
Game update
Thumbnail Studio thumbnail
Thumbnail Studio sunless.thumbnail_studio Play

ChangesAchievements

Read more

Added

  • Added achievements to the game
1.9.1
Game update
Marble Racer - Roll & Rumble thumbnail
Marble Racer - Roll & Rumble waveparadigm.marble_racer Play

Changes6/7/2026 Fixes

Read more

Added

  • The All Hail Big Marble podium now presents you with a confirmation screen, instead of sending you right to it.
  • Attempting to implement the built-in chat system, if it wants to play nice.

Known issues

  • Some users are reporting falling through the map. I've yet to reproduce these issues and haven't changed anything on the physics front in months so I'm not sure how to address this.
  • Other users are reporting engine-level crashes in some locations. These have not come with any form of crash log and started occurring in the past few weeks, while the game was not getting updated. To this end I encourage any user who finds a consistent crash spot to open an issue here: https://github.com/Facepunch/sbox-public/issues
2.6.1
New game
Barricade thumbnail
Barricade eggplant.barricade Play

AboutOnline Quoridor duel: race to the far side and wall your rival in. Bots, MMR ranks, 4 arenas.