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Terry's Granny (Coop Update)

weshcorporation.terrys_granny

Terry’s Granny is a horror escape game where you must solve puzzles and escape before Terry's Granny catches you.

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About

🏚️ Terry's Granny Alpha is out, now with Co-op!


You wake up locked in old Terry's house and you have 5 nights to get out.

Co-op

Play solo or with friends, up to 4 players!
If Granny catches you, you end up in prison and your friends have to come get you out!

Feedback

It's still an alpha, so you may run into some bugs πŸ›
Your feedback really helps us improve the game! Join our Discord to report bugs, share ideas and follow the next updates ❀️

Terry's Granny (Coop Update) player count history

24h range Β· hourly averages

Updates

7 updates
Version 0.4.8 Granny Fixes & Bigger Items Respawn grace - After you respawn while your teammates are still alive, Granny can't see you for 5 seconds. 18 changes

Added

  • Respawn grace - After you respawn while your teammates are still alive, Granny can't see you for 5 seconds.

Improved

  • Granny - When she can't reach you, she now gives up after a few seconds instead of waiting below you
  • Granny - She gets stuck much less often: she picks a new destination when her path is blocked or when she stops moving forward
  • Items - Keys, the fuse, the key card and tools are now bigger and easier to spot
  • Car - The car wheel has a new model, and the car now has its other wheels on
  • Throwing - A thrown item now grows smoothly back to its full size
  • Doors - A door no longer pushes you while it opens
  • Hints - The hinted item now has a blinking red outline, so it's easier to spot
  • Splash screen - The intro now ends with Granny's eyes and the game's title, and any key skips it
  • Match stats - Reports now include your hardware and graphics settings to help us track down performance issues

Fixed

  • Granny - She no longer walks through a door you close in her face, and she can't catch you through it anymore. She opens it again right away
  • Granny - She couldn't reach the attic while the kid's room door was open
  • Granny - She could stay frozen in place for up to a minute when an open door blocked her way
  • Melon - An item hidden in a melon could be lost for the whole match after using Unstuck Item. It now comes back where the melon was
  • Escape - Fixed an error when the host escaped through the front door
  • Steps - Players who joined a game had more trouble climbing small steps than the host. Everyone now climbs them the same way
  • Freezes - Fixed short freezes on slower drives while match stats were being saved
  • Bug reports - A report that failed to send was lost. It's now sent again in the background
Version 0.4.6 Coop Polish, New Effects & 50+ Fixes! Waiting screen – The match waits up to 30 s for every player to load, with a countdown 90 changes

Added

  • Waiting screen – The match waits up to 30 s for every player to load, with a countdown
  • Spectator view – When you spectate a player hiding under a bed or holding a weapon, you now see what they see
  • Capture effects – Getting caught hits harder: a jolt, a zoom on Granny's face, colors draining away, the flashlight flickering and your eyes closing
  • Trap fall – New camera effects when the floor gives way and when you hit the ground
  • Spider bite – New effect when the spider stings you: a venom flash, paralysis and heavy eyelids
  • Walking sway – Items in your hand now sway with your steps
  • Reactive lights – Lights now flicker with tension and when Granny is close, and lamp globes flicker along with their light
  • Crouch toggle – New Crouch Toggle key (C by default). Holding to crouch still works
  • Controls popup – Shows the main controls during your first match, with your own key bindings
  • Splash screen – New Wesh Corporation splash screen before the main menu
  • Brightness – New brightness setting with a calibration screen, shown on your first launch
  • What's New – The main menu now shows the latest update, with a full patch notes page
  • Pickup name – The item's name now shows for a moment when you pick it up

Improved

  • Granny – Her head follows the player she is chasing, even while running
  • Granny – She now reacts to a new noise while she is already investigating one
  • Spider – Now goes after a player who is already in its corridor when it comes back, and gives up chases that go too far
  • Spider – Now stops chasing players who hide
  • Jumpscares – You now stand up if you were crouching, and your flashlight turns on and stays on
  • Furniture doors – No longer block you while they open or close
  • Hole debris – Debris fades out after 30 s, or after 2 s if it covers an item
  • Unstuck – Now finds a free spot you can reach around you
  • Level design – Lighting updates and new item spawns in the kid's bedroom
  • Hint messages – Item names are now highlighted
  • Lobby – Joining players show their name with "JOINING". Avatars have a new menu pose
  • Pause menu – Hover and click sounds. Escape goes back one page at a time
  • Tutorial – Your TUTORIAL ON/OFF choice is now remembered
  • Objectives – Cleaner layout, and hidden objectives are grouped into one line per category
  • Tension – Ambience tension now depends on how far Granny is, which floor she is on and the current day
  • Shotgun – Shot and reload sounds now come from the player holding it
  • Sound ranges – Interaction sounds now fade realistically with distance, so you no longer hear a teammate searching from across the house. Shotgun shots are muffled behind walls
  • Acoustics – Carpets and soft furniture absorb sound, with less echo outside and in the tunnels
  • Ambient sounds – Lamps, TV, fridge and water heater now loop without gaps, and the fridge is no longer heard across the house
  • Day card – Game sounds now fade back in after the Day card
  • Game size – The game is now about 15% smaller to download
  • UI – The objectives panel and lobby list no longer rebuild every frame, and expired popups are cleaned up

Fixed

  • Host leaving – When the host leaves mid-game, everyone now gets a "host left" message back in the menu
  • Lobby host change – When the host leaves the lobby, kicked players stay banned and ready states are kept
  • Rejoining – Players from the starting lobby can now rejoin after a crash, even when the match is locked
  • Joining – The match no longer starts while a player is still joining. Players who join while the group returns to the lobby are no longer sent to the s&box menu
  • Two-handed items – Clients now see the host hold two-handed items correctly
  • Crowbar – Clients can now break melons
  • Doors & drawers – Two players pressing the same door at once no longer cancel each other out. Key drawers and the car trunk no longer open and then close again
  • Car locks – The counter now correctly starts at 0/6
  • Flashlight – No longer turns back on for dead players
  • Other flashlights – Your teammates' flashlight beams no longer start from your own view
  • Kick – The kick confirmation now always targets the right player
  • Hidden players – The body stays under the bed when a hidden player disconnects or is kicked
  • Late join – Fixed the host's pause menu, duplicate markers and old popups showing up for players joining mid-game
  • Hiding state – Interaction prompts and markers now follow your own hiding state, not the host's
  • Ambience zones – Ambient sounds and tension now follow your own position, not your teammates'
  • Chase music – Now stops for every player when Granny inspects a hiding spot
  • Dropped weapons – Clients can now pick up a dropped weapon where they see it
  • Item recovery – The list is now the same for everyone. The shotgun and crowbar stay at their original spot
  • Game over – Fixed a crash after a game over
  • Hiding under a bed – Held items are now put away: hidden, unusable and impossible to drop
  • Leaving a bed – You now land on the floor instead of floating above metal beds
  • Lockers – You are now only hidden once the door is closed, and only one player can hide in each spot
  • Locker capture – You now get your controls back if a locker capture is interrupted
  • Captures – Your item is now dropped as soon as Granny catches you
  • Deadly sequences – Granny, the spider and the attic hole can no longer catch the same player at once, and a new day no longer kills a player twice
  • Noise – Every shotgun shot and every dropped weapon now alerts Granny. Forced drops (capture, trap, spider, kick) no longer do
  • Granny – She no longer opens doors on the floor above or below, or fuse boxes from a distance
  • Granny – Fixed her animation freezing after an interrupted jumpscare, and her standing frozen when Day 1 ended before she appeared
  • Granny – Fixed wrong patrol pause times, and her flashlight reaction carrying over after her death
  • Spider – Grabbed players no longer slide across the floor
  • Car escape – Shooting, aiming, dropping and the flashlight are disabled during the cutscene. Solo pause works and the car no longer drifts
  • Falling out of the map – You now get a single respawn and your item is put back properly
  • Weapons – Dropping a weapon against a wall no longer pushes it through the wall
  • Unpausing – No longer lets you move while under a bed, during a jumpscare or while knocked down
  • Bed jumpscare – The flashlight now turns on and stays locked, like in other jumpscares
  • Bed jumpscare – Now cancelled if you leave the bed before it starts
  • Flickering lights – No more strobing at low framerates
  • Hints – A held item now counts, the melon holding the needed item is highlighted, and a hint only completes on its highlighted target
  • Tutorial – The "Drop item" bubble now shows when you drop the item
  • Bug report – Clicking the text field no longer opens Discord
  • Lobby – Escape now asks for confirmation instead of closing the session for everyone
  • Pause menu – Game keys are blocked while it is open, and the Day card and waiting screen are no longer drawn over it
  • HUD – The item name and crosshair are cleared on death. The interaction markers setting now applies to every marker
  • New record – Now only shows when you really beat your best time
  • Names – Fixed the fuse box and locked drawer names
  • Solo pause – All game sounds now pause and resume where they stopped
  • Tutorial – The music and winch sound stop if the sequence is interrupted
  • Trap fall – Every player now hears the floor cracking and the impact
  • Ambience – Ambient sounds respect the pause, and there is no tension in Practice mode
  • New day – Doors and drawers now close silently for clients too
  • Scares & ambience – Fixed random scare sounds stopping while you stay in an area, ambience volume getting stuck and some ambience layers going silent
  • Chase music – Now restarts properly when a chase resumes during its fade out
  • Muted game – Quitting during a Day card no longer leaves the game muted in the menu and the next match

Removed

  • Graphics settings – Quality presets, SSAO, reflections, bloom, fog and trees options removed: they duplicated s&box's own video settings, now linked from the graphics page
  • Console spam – Gameplay logs removed from the console
Version 0.4.5 New UI, Better Perf & Sound! New UI – Brand new horror look on every menu, with burning page transitions 24 changes

Added

  • New UI – Brand new horror look on every menu, with burning page transitions
  • In-game HUD – Day card, objectives, hints and ammo now burn in on screen
  • Day card – Old film look with grain and flicker
  • Graphics quality – New Low, Medium and High presets
  • Map compilation – The map is now compiled for smoother framerates
  • Held items – Items in your hand stay visible in the dark
  • Crates – Granny now hears crates being broken
  • Padlocks – Granny now hears padlocks falling to the floor when you unlock them

Improved

  • Pause menu – Rebuilt in the new style
  • Host controls – Cleaner player list with state, ping and kick
  • Discord – The Discord button now opens the invite in your browser
  • Crowbar objective – 2 crates to destroy instead of 3
  • Level design – Adjusted props and collisions, improved Granny navigation
  • Granny footsteps – Muffled by walls and floors, with room reverb
  • Player footsteps – Now fade with distance and are muffled by walls
  • Menu music – Now follows the music volume setting with smooth fades

Fixed

  • Friend invites – Fixed a "Create party" window getting stuck on screen
  • Ammo counter – Fixed the counter never showing
  • Day card – Fixed the text being cut off before fading out
  • Late join – Players joining mid-game now see the current day card
  • Scare sounds – Fixed random scare sounds going silent for a long time after your first match
  • Cave sounds – No longer play for you when another player is in the cave

Removed

  • Audio zones – Old custom audio system replaced by s&box's native audio
  • VHS overlay – Removed the recorder bars and blinking effects from menus
Show 4 older updates
Version 0.4.2 Join Mid-Game, New Props & Coop Fixes! Late join – Join ongoing matches when the session is open 15 changes

Added

  • Late join – Join ongoing matches when the session is open
  • Session controls – Manage access, invite friends and kick players from the pause menu
  • Hint notifications – Notify the whole team when a player uses a hint
  • House details – Added furniture, props and decorations

Improved

  • Pause menu – Clearer navigation and a simpler item recovery list
  • Granny – More reliable door interactions and better jumpscare positioning
  • Crate debris – Debris now fades out after a few seconds

Fixed

  • Item pickups – Fixed blocked pickups, simultaneous grabs and unreliable item swaps
  • Weapons – Fixed weapons disappearing when their carrier disconnects
  • Shotgun – Fixed loaded ammo being lost when sharing weapons and incorrect ammo displays
  • Granny AI – Fixed target tracking issues in coop
  • Tutorial – Fixed drawers relocking and the flashlight becoming available too early
  • Car escape – Fixed captures and defeat interrupting the escape sequence
  • Flashlight – Fixed shadow settings not applying or resetting
  • Leaderboards – Fixed incorrect results when switching difficulties quickly
Version 0.4.0 Free Weekend Update! Lobby browser – Find and join public lobbies directly from the main menu 9 changes

Added

  • Lobby browser – Find and join public lobbies directly from the main menu
  • Lobby privacy – Create public lobbies or restrict access to your steam friends
  • Friend invitations – Invite friends directly from the lobby

Improved

  • Lobby interface – Updated layout with clearer player slots, settings and access rules
  • Leaderboards – Updated the leaderboard interface
  • Lobby creation – Added clearer loading and error messages

Fixed

  • Lobby camera – Fixed joining players seeing the menu camera instead of the lobby
  • Lobby creation – Added recovery when creating a lobby fails or times out

Known issues

  • Joining a match already in progress is not supported yet. Join your friends in the lobby before the match starts
Version 0.3.08 Version 0.3.08 Added a new path through the living room window, giving players another way to move through the house. 7 changes

Added

  • Added a new path through the living room window, giving players another way to move through the house.

Improved

  • Optimized VRAM usage, reducing memory consumption by around 5 GB.
  • Reduced the game size from 4.9 GB to 3 GB by cleaning and optimizing assets.
  • Improved loading stability and reduced heavy memory spikes when entering the map.

Fixed

  • Fixed several asset-related performance issues that could cause high VRAM usage on some systems.
  • Fixed navigation/pathing around the living room window so it can now be used as an alternate route.

Removed

  • We are still working on gameplay bugs reported by players.
Version 0.2.0 Update 0.2.0 Lighting leaks through certain walls 2 changes

Known issues

  • Lighting leaks through certain walls
  • Terry’s Granny’s sounds can leak through walls in some cases

Media

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